Hi,
I`d like to know if a stencil buffer is created from DXGI_FORMAT_D16_UNORM and DXGI_FORMAT_D32_FLOAT textures, or it only exists if i create a view from DXGI_FORMAT_D24_UNORM_S8_UINT and DXGI_FORMAT_D32_FLOAT_S8X24_UINT textures?
I am not sure if I understand your question correct.
If you use a format that contains only a depth channel you cannot use stencil operations with this texture/depth stencil view.
Yes, that is what i wanted to know. I thought that maybe dx10 creates a stencil buffer implicitely even if you supply a format that does not have a stencil channel.
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