Hi All,
I have an XNA game that I'm working on that runs perfectly fine in Visual Studio. Just sitting there it takes between 3% and 8% CPU. If I close Visual Studio, and try to run the game, it takes up around 80% CPU just sitting there, and it runs very very slowly. I have no idea what could be causing this...I have Reference mode unchecked in my DirectX control panel, so I don't think it's running in reference mode, but I don't know what's wrong.
Has anybody run into something like this?
Edit: I should mention that when I run the game in Visual Studio, I get
around 85 FPS. When I close Visual Studio and run it, I get around 13
FPS...
Thanks,
Tom