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converting .3DS to .X

Last post 05-13-2008 5:50 PM by Glenn Wilson. 4 replies.
  • 05-12-2008 12:54 PM

    converting .3DS to .X

    There used to be a utility included in the DirectX SDK called Convert3ds.  It could convert files made by 3DS Max to .X files that could be directly consumed in DirectX.

     

    I just installed the DirectX SDK (Dated March 2008) and could not find the utility.  The only mention to it is that it was last published in the April 2007 DirectX update but is now deprecated.  What I can't find is whether or not there is a new sanctioned way for converting 3Ds files to .X files.

  • 05-12-2008 2:50 PM In reply to

    Re: converting .3DS to .X

    Answer

    You can still download the April 2007 DirectX SDK from MSDN. Otherwise, google might find a replacement tool to do the job.

     

  • 05-13-2008 10:50 AM In reply to

    Re: converting .3DS to .X

    It took forever and a day to find a search result that wasn't pointing to a tool that was no longer available, but I finally found the convert3ds tool available from MSFT as a seperate download in the DirectX 8.1 extras.

    Since MSFT no longer includes this with the DirectX kit I am guessing that there exists some other preferred method of getting models out of 3Ds and into DirectX.  Do you know of them?

  • 05-13-2008 10:56 AM In reply to

    Re: converting .3DS to .X

    Generally, that's handled by 3DS plug-ins like the Pandasoft exportor (free) or kW X-port (also free). I haven't used any command-line tools to convert outside of 3DS, so I can't offer any advice there.

     

  • 05-13-2008 5:50 PM In reply to

    Re: converting .3DS to .X

    I find that I always seem to use a modeling package to convert the models I find. Doing this allows me to clean them up. In the past I have downloaded models from the free resource sites and the objects inside are a mess. Loading them into the modeling package I can clean up the textures as well as the object names and the way the models structure is layed out, i.e. reassigning the parent and child objects.
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