Can we see the calls to the GraphicsDevice to draw the thing?
I've been trying to use this tesselation sample for a couple weeks now, and finally bit the bullet and joined creator's club. I've been working on my own simple mesh model
generation routines for primitives that I can chain together to get a basic physics system going.
I need to see how it's drawn, how the VertexBuffer and IndexBuffer are set up, and also how the VertexDeclaration is defined.