I'm having problems bringing material textures assigned in 3DS Max to XNA.
I've assigned a standard material to a simple box with a UVW map set to fit. I then select the diffuse color map channel and assign a Bitmap using a jpg image. I then export the scene to FBX 200611.
Then I load the FBX file using the LoadContent() method in Game1 class and draw the ModelMesh using the Basic Effect. However, the model shows up without the textures. If I change the diffuse colors in Max, these colors are updated in XNA, but still no textures....
I've checked to make sure the relative paths are maintained. Also, when I look at the ASCII file, the only place where the textures show up are under Type: "TextureVideoClip". Is this read by the Content Processor? Should the texture names appear under the "Material" section of the FBX file?