Hello,
I hope I have this in the right forum. Here goes.
I've recently started a project that involves a map with targets on it using DX9. I've gotten down the basics, but I am having problems with rendering text. Each target has an identifier and an altitude associated with it, and I need that text rendered alongside it. I started by using mesh.textfromfont, but dynamically creating even a single label every loop, using an idle-render loop, increases my CPU usage dramatically. There is no way I can use this for 100 or so targets. I've looked into sprites for drawing the text, as it needs to be 2D, however, my problem is that I need the text at a certain location in the world. Is it possible to use sprites with world coordinates? I guess what I'm really asking is the best way to draw 2D text using world coordinates rather than screen coordinates? Could someone point me to some sample code? Thanks, SMJ!