Well, I wasn't sure how to go about this, but I come across the Mechcommander2 Source awhile ago, and I've been tinkering ever since. I've been also getting into XNA a little, but I'm new to programming, and some of this confuses the heck out of me...
...anyhow, on to the real topic;
I've been wanting to use the source for Mechcommander2 to make my own game (free, of course) for anyone who loves Classic Battletech. I've found some excellent resources that extends the game, adding a lot of mechs, tanks, and even a few pilots, but one thing I have NOT found was good documentation on the source code.
I was trying to find information on it...I found the three webcasts that Frank Savage did awhile go, but it never addressed specific issues I have run into (and that the small MC2 community could not answer). I was hoping to maybe see if I could ask Frank Savage, although I realize he is a busy man, and it would have been a 'shot in the dark' attempt.
Most specifically:
1. How do I remove the limitations on the number of mechs I can add to the game?
2. How do I remove the limitations on the number of pilots added to the game?
The reason I ask this, is because I have an idea for a rather ambitious project that I wish to pursue. Basically, it is an online, multiplayer stategy game. While I don't have enough resources to make it an "MMO", I can at least accomodate several hundred players, if I can get it to work. Seeing that no game based on Classic Battletech is coming any time soon, and that I am craving some serious mech action, I was hoping to pass the time by doing this.
I dont know if anyone knows the answer to my question, or if Frank Savage himself reads this...or what.