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Upgrading to the MSI installer
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What would the recommended process be if we've already installed the VSI version of the kit and want to upgrade to the MSI to get the latest fixes? Is there any un-installation (by hand) required of the old version, or can we just run the MSI and install over the top?
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Re: Upgrading to the MSI installer
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Yep, just install the MSI and things should be ok.
Sean Jenkin | an XNA alumni, now hanging out at MSDN and TechNet...
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In that case how dose DestinationMapProtalName work with LandingMapPosition...?
Take Care,
Near
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NEARFANTASTlCA:
In that case how dose DestinationMapProtalName work with LandingMapPosition...?
Take Care,
Near
When I needed to recall this, I went to the uber-function for non-combat interations, Session.EncounterTile in Session.cs in the game project. The section that handled portal interactions led me to Session.EncounterPortal, which itself calls Session.ChangeMap. That function calls TileEngine.SetMap, which handles specified portals (as compared to non-portal map loading, such as from a new or saved game). I can see that the destination portal (which is located on the new map) has a MapPosition, which is where the party is immediately placed on the new map, and they are forced to walk to the LandingMapPosition from there, using the TileEngine.autoPartyLeaderMovement field. I can right-click on "autoPartyLeaderMovement" (anywhere it's used) and click on "Find All References", which shows that it's used in TileEngine.UpdatePartyLeaderAutoMovement.
You can test this by going south from a new game (Map001 to Map002). After spawning on the new map, you automatically walk a few steps forward before control is returned to the player.
Matthew Picioccio XNA Developer Connection
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Ok, here's one.
I've been trying to work through a way to do things like panning a map without a character and initiating dialog for cutscenes. I've been staring at this for a while trying to come up with a good way to implement such devices but I'm really having a coder's block. Has anybody done something similar? Maybe there's some sage wisdom to point me in the right direction?
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Just got the starter kit and compiled with no issues. However, when I start debug, I cannot get past the title screen. No matter what option I pick, the game hangs at the start screen until I close or until I stop debugging. Here are my system stats:
Dell XPS m1730
Windows Vista Ultimate
NVidia 8700 SLI
4 GB Ram
Microsoft C# Express Edition
I have not read all of the post here but a search did not yield an answer. Anyone encounter this or know what could be causing it?
Thanks is advance.
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Re: Role-Playing Game Starter Kit - Main Discussion Thread
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Hi :)
I'm working on my first project, being the rpg starter kit, and are quite new to Xna and c# although thier is alot of tutorials and help files around, i cant seem to a tutorial on adding mouse input to the InputManager. Now I'm not sure if maybe this is just obvious to everyone or something but i've been playing with alot of tutorials and still manage to get the button functions to work. Please if Anyone can help it would greatly appreciated.
I would like to add mouse button clicking actions to the menu's and for use in game.
Thanks for all the help
PS. Great job on the rpg starter kit, I'm really enjoying it :}
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MojoFilter:Ok, here's one.
I've been trying to work through a way to do things like panning a map without a character and initiating dialog for cutscenes. I've been staring at this for a while trying to come up with a good way to implement such devices but I'm really having a coder's block. Has anybody done something similar? Maybe there's some sage wisdom to point me in the right direction?
My approach has been to remove most of the player/movement/position related code, and try to have the tile engine deal with concepts like "the current position" or "render the world as seen from this position I'm passing to you". That way, you can script cutscenes where you might show another part of the map and scroll around, all just by playing with the position parameters you pass to the map.
There's a few gotchas in there, but on the whole it's worked out OK.
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That sounds exactly like the approach I decided to take. Basically, I ended up with two tile engines. I have the original one with no real modifications that I use for gameplay and then a stripped down version of it that I use for cutscenes. It's a little bit messy, but it sure beats starting from scratch.
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Every time i use microsoft visual c# 2005 express edition to download myroleplayinggame nothing happens. I highlight the project and click F5 and have my xobx on the download screen and the xbox is connected to my comouter. I download other games and they worked jsut not this one.
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bigbro841:Every time i use microsoft visual c# 2005 express edition to download myroleplayinggame nothing happens. I highlight the project and click F5 ...
And what shows in the Output window in the IDE?
Jim Perry - Microsoft XNA MVP If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job. Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki. Please mark posts as Answers or Good Feedback when appropriate.
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Now it keeps saying " A problem was encountered creating the sub project"RolePlayingGameXbox" The specific path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters." I also get this error with the racing game.
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So shorten the project name.
Jim Perry - Microsoft XNA MVP If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job. Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki. Please mark posts as Answers or Good Feedback when appropriate.
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Move the solution up in the directory structure?
Jim Perry - Microsoft XNA MVP If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job. Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki. Please mark posts as Answers or Good Feedback when appropriate.
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Re: Role-Playing Game Starter Kit - Main Discussion Thread
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Is there a way to install the RPG starter kit for multiple users?
I'm setting up a lab of machines for a course, and if I install the Kit for one user it shows up in the New Projects area as it should, but when I install it as a second user, it does not show up and the Event Viewer says
"One or more Visual Studio templates is invalid and will not be displayed."
Is there a way to install the Kit so more then one user has access to the templates?
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Re: Role-Playing Game Starter Kit - Main Discussion Thread
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Hey, i figured out what i had to do, thanks.
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XBox Controller works for other games, not this one!
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I downloaded the starter kit and it builds and works fine. I've also completed the video tutorial for the 2D space shooter game. I'm using a PC only here, with an XBox360 wireless controller. I can use the controller with the 2D space game from your video tutorial. But when I get to the very first screen of this RPG game, the game controller doesn't respond to anything. If I flip back over to the space game, it works fine! What could be causing this? I've tried pressing all the buttons, and the game controller won't respond to this RPG game, but it will to others. Please help! :)
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Re: XBox Controller works for other games, not this one!
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I just returned the wireless controller and receiver and got the regular XBox 360 Controller that is wired. It works with Vista. All you have to do is plug it in the USB port, and it finds the drivers automatically. The game works now! Avoid the wireless controller as it causes a lot of confusion and headaches.
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Re: Role-Playing Game Starter Kit - Main Discussion Thread
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I like the starter kit and agree it's better than starting from scratch, however I can't help but feel a little overwhelmed by it. I am comfortable with C# but can't seem to find a starting point or a main block in this project.
For instance, if I was wanting to add multiplayer to this, or even different characters where would I start? I mean, for multiplayer purposes what project would I want to modify?
I see that 'RolePlayingGameWindows' is my startup project, and it references 'RolePlayingGamesDataWindow' so where does that leave 'RolePlayingGamesProcessor'? Does the Processor initiate the RPGW project? What's the master project in here and what does it control?
Sorry for the n00b questions and all. Not sure why im having such a hard time getting it.
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Re: Role-Playing Game Starter Kit - Main Discussion Thread
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im getting an error when i want to debug the rpg starter kit game for
the console:
namespace "RolePlayingGameData" couldnt be found in:
playerselectionscreen, npcscreen, equipmentscreen.... and so on
does any1 know what to do?
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Re: Role-Playing Game Starter Kit - Main Discussion Thread
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i am getting two errors one that says
| Error 18 Error loading pipeline assembly "C:\Documents and Settings\Peyton\My Documents\Visual Studio 2005\Projects\WindowsGame22\pipeline project\bin\x86\Debug\pipeline project.dll". gameproject |
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and
| Error 17 Metadata file 'C:\Documents and Settings\Peyton\My Documents\Visual Studio 2005\Projects\WindowsGame22\WindowsGameLibrary1\bin\x86\Debug\WindowsGameLibrary1.dll' could not be found pipeline project |
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can anyone help me with these this is from the tile engine tutorial on the first compile i get those when i shouldnt be getting them and then with the maps i am going to scale them down and then make a map but can i make the map bigger than what you guys have them at or is that the maximum size
also with the tile studio the file i downloaded for it so i could use your tiles was a rar with nothing in it did i do somthing wrong there thank you
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Re: Role-Playing Game Starter Kit - Main Discussion Thread
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vadlak: I have a similar problem:
My actions where
Right click on the Solution name, add new Project > Visual C# > Class Library > I then started adding classes to that, namely ones from RolePlayingGameDataWindows. I deleted the default Class1.cs file. Perhaps I should have kept it???
DeadlyInstinct: Its seems you have created some classes that are NOT in a RolePlayingGameData field. Namly your heiarchy probably looks like this
MyNewScreens
playerselectionscreen.cs
npcscreen.cs
equipmentscreen.cs
since you have edited class files from RolePlayingGameData, you forgot to also change the namespace; if your files are not under RolePlayingGameData, then change it to MyNewScreens or where ever they are located, (if they in a folder, it would be MyNewScreens.MyFolder) > however doing so will not make those classes be 'seen' outside of the MyFolder.
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Re: Role-Playing Game Starter Kit - Main Discussion Thread
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| Error 32 There was an error while deserializing intermediate XML. Cannot find type "RolePlayingGameData.Map". C:\Documents and Settings\Peyton\My Documents\Visual Studio 2005\Projects\WindowsGame22\WindowsGame22\Content\Map001.xml 3 10 gameproject |
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thank you did it work for you
i get that now
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