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Role-Playing Game Starter Kit - Main Discussion Thread

Last post 11-18-2008 1:47 AM by Bourne 117. 153 replies.
  • 08-25-2008 5:39 AM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    Vadlak: no that was not a solution; I was simply stating that I had a similar problem. I've opened a brand spanking new RPG Example after some changes to code I went to debug, however I get this

     Error    1    Error loading pipeline assembly "C:\Documents and Settings\Riclusiarch Mikelus\My Documents\Visual Studio 2005\Projects\Proelium\Proelium\RolePlayingGameProcessors\bin\Xbox 360\Debug\RolePlayingGameProcessors.dll".   

    looking into bin folder I find it empty, obviously this should not be empty??

     

  • 08-25-2008 3:23 PM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    I have a similar problem, but instead of the bin folder it is the debug folder that is empty, does anyone have a solution for us?
  • 08-25-2008 10:45 PM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    that idea worked for me you should try it
  • 08-31-2008 8:46 PM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    I don't know if you got your answer since then but well, I can answer because I followed the same pattern for my own engine.

    RolePlayingGameData is a project that contains all the data classes of the game. These classes are referred in RolePlayingGame, the main project, which contains the engine / the game. For some purposes (but mainly the read/write of XNB/XML files) all the Writers (and Readers could have been placed here too) have been put in a separate project (RolePlayingGameProcessors).

    For my own project, I separate the things differently because I'm realizing a kind of generic engine/framework to make real games later more easily. But I still have three projects : a first one that contains all the classes of the engine, a second one that contains the specific classes for my test game (and other games later would be another projects) and the last one that contains all the ContentWriters and ContentReaders used in the engine / the game.

    Then, it's up to you but if you want to add functionnality such as multiplayer game, you may have to change things in RolePlayingGame (maybe by adding new screens to manage the inputs, the multiplayer rules and so on) and in RolePlayingGameData to add core data classes (a class to symbolize your multiplayer character for example).

    Hopes it helped !

  • 09-02-2008 10:46 AM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    I've created a little program that allows you to export RPG Maker XP maps to Role-Playing Game maps:

    http://forums.xna.com/forums/t/16586.aspx

    Perhaps that thread should be moved to this subforum?


  • 09-04-2008 1:19 AM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    RealmRPGer:
    I've created a little program that allows you to export RPG Maker XP maps to Role-Playing Game maps:

    http://forums.xna.com/forums/t/16586.aspx

     

    That is really cool!  Nice work!

    Matthew Picioccio
    XNA Developer Connection
  • 09-07-2008 3:20 AM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    I've noticed hiccups in the engine. Roughly every 30 frames (or half a second), the game hiccups, resulting in a faux-update (eg, a render where nothing has changed). Does anyone know if this is a problem that's global to XNA or just the RPG Kit?

    edit: I figured out it has to do with XNA's fixed timing functions. *sigh* Not much that can be done about it, unfortunately..

  • 09-08-2008 6:35 PM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    How do you go about making character sprites for this game?
  • 09-14-2008 8:27 AM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    I need someone to make a step by step video on how to make a rpg game for dummies which i am =[
  • 09-21-2008 2:18 PM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    I've finally gotten around to checking out this sample and I'm wondering about a piece of code in the Data project, something I've never seen before in my experience with C#.

     If I am reading the below block right, this is declaring a match function in the call to RemoveAll? If that is the case, what's the performance compared to using a compliant pre-defined function in place of it.


    entries.RemoveAll(delegate(StatisticsValueStackEntry entry) 
                { 
                    return (entry.RemainingDuration == 1); 
                }); 
  • 09-22-2008 8:20 PM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    Alright, who's bright idea was it to not have any tabs in the save file? I'm trying to figure out the game save system and the xml save file contains a LOOOOOOOOOOOOOOOOOOOONG single line of text with tons of nested tags. Ugh!
  • 09-22-2008 8:25 PM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    Actually, save files being xml does bring up a legitimate concern. On windows, wouldn't it be very easy for nefarious players to open up the ASCII save files and say give themselves an unlimited number of health potions or whatever else their cheating minds can think of? Come to think of it, I suppose one could even do it to the files on the 360 hard drive if one were motivated enough to mount the drive on a PC.
  • 09-23-2008 5:32 PM In reply to

    Re: Role-Playing Game Starter Kit - Main Discussion Thread

    Well does it really matter in a single player game? Almost every single player game out there has cheat codes, trainers, or console commands to modify player data, yet the majority of players don't even bother unless they need to fix something that caused the game to no longer