IEqualShane:Yeah, I don't actually need the starter kit, I just wanted to make sure the bug was known. I didn't want to post this to connect if it was only me who was having the issue.
The starter kit is definitely playable; just don't waggle the thumbstick in the time between when the last party member attacks and the start of the monsters' turn. ;)
The bug is that the CombatEngine.HandleInput function is allowing the player to attempt to change the active player when the players' turn is already over. There's already a property for this; the fix is to add an additional condition to the "if" statement at the beginning of the function (Combat\CombatEngine.cs, approximately line 1761).
Change the line from:
if (!IsPlayersTurn || (highlightedCombatant == null))
to
if (!IsPlayersTurn || IsPlayersTurnComplete ||
(highlightedCombatant == null))
The same message as above - we'll add this to known issues list, and we don't have any information at this time about new versions.
Thanks again for the report!