Hey guys, I would just like some advice or a point in the right direction, ok so I have quite a bit a physics programming down, but they have been for isolated problems, for example pool ball physics, my current game is quite physics based and I were wondering how to structure the physics to it.
Basically I am making the classic asteroids, but with a huge amount of modification to it, ship rotation will be councelled by moments (using thrusters rather than directly modifying the angle), the ship is three lines connected by flex joints, when all are connected this forms a rigid body, but when they break they can flail about depending how/if they are still attached. (I hope this discription makes sense).
Basically I would just like some advice on this topic...
Any help is appreciated.
Andy