XNA Creators Club Online
Page 1 of 2 (30 items) 1 2 Next >
Sort Posts: Previous Next

Air Legends (aka. Sharky's Air Legends)

Last post 09-22-2008 11:11 PM by AtomicSharky. 29 replies.
  • 05-24-2008 6:53 AM

    Air Legends (aka. Sharky's Air Legends)

    I am continuing to enhance Air Legends further, so your feedback is much appreciated.


    If you would like to follow my progress check out my blog.

    You can currently download older versions of both the Windows & XBOX 360 versions here (I am undecided whether to provide the latest, essentially commercial ready, versions free at my blog)

    Take a look at what I'm working on anytime at my blog here

    Noob game developer hobbyist & creator of "Sharky's Air Legends"
    http://sharky.bluecog.co.nz
  • 05-24-2008 5:41 PM In reply to

    Re: Sharky's Air Legends

    the game plays really well, and the graphics are very impressive.  good work!

    some feedback:

    1. would suggest making Xbox360-specific and Windows-specific text for the game.  seeing "press F2" in an Xbox game is strange.
    2. It's a bit difficult to tell when your bullets are hitting an enemy right now, a small "hit" effect would really help give feedback to the player.
    3. overall, performance seems a bit slow on the 360.
    keep up the good work though, this has a lot of potential I think!
    Go Go Gadget XNA!
  • 05-24-2008 11:03 PM In reply to

    Re: Sharky's Air Legends

    I had a lot of fun with this game.  Good job!  I agree with Walaber though that there needs to be a clearer indication that you are actually hitting the enemies with bullets.  I usually resorted to just taking them out kamikaze-style (I even managed to take out 3 enemy planes at once this way!).
  • 05-26-2008 3:37 AM In reply to

    Re: Sharky's Air Legends

    I also found that on my small PC monitor it was VERY hard to even see the bullets.

    The ZBuffer News and information for XNA
    Please read the forum FAQs - Bug reporting
  • 05-26-2008 11:40 PM In reply to

    Re: Sharky's Air Legends

    Hey thanks all for the great feedback.

    I totally agree.  My top priority right now is improving the performance.  The game is not that complex really, so it should perform a lot better than it is.  I'm working on shifting most of the particle work into the Shader like in the 3D Particle System sample.

    Bullet visuals are also on my list too.  I think some kind of bullet trail / motion blur would help visibility, while still being visually attractive.

    You can see what I'm working on anytime at my blog here.

    Keem em coming!

     

    Noob game developer hobbyist & creator of "Sharky's Air Legends"
    http://sharky.bluecog.co.nz
  • 07-20-2008 11:02 AM In reply to

    Re: Air Legends (aka. Sharky's Air Legends)

    Just a heads up folks.  There's a new release of "Air Legends" up for review.

    • improved particle effect performance & visuals
    • New "Air Show" mode (selectable from the Lobby) lets you free fly solo or coop with no enemies, and Skywriting smoke instead of bullets.
    • incorporated XBOX Live player names (Xbox 360 only at present). Login using the 360 controller's Guide button.
    Enjoy!
    Noob game developer hobbyist & creator of "Sharky's Air Legends"
    http://sharky.bluecog.co.nz
  • 07-20-2008 12:12 PM In reply to

    Re: Air Legends (aka. Sharky's Air Legends)

    Whenever I try to download it, I get a 404.  :|
  • 07-20-2008 6:57 PM In reply to

    Re: Air Legends (aka. Sharky's Air Legends)

    I also get 404'd.

    SilverLua 1.0 pre-alpha release this weekend!

    Checka checka my blog for some of my ramblings.
  • 07-20-2008 8:19 PM In reply to

    Re: Air Legends (aka. Sharky's Air Legends)

    Weird!?!?!

    Do you mean you get 404's trying the download from the Creators Club site, or direct from my blog?

     

    I just tried from my Blog and it was fine - doesn't 404.

    I can't try from CC site as it doesn't give me a download option - I guess because it's my own game so I'm not allowed to review it.

    Can someone from Microsoft comment on what's gone wrong?

     


    Noob game developer hobbyist & creator of "Sharky's Air Legends"
    http://sharky.bluecog.co.nz
  • 07-20-2008 9:31 PM In reply to

    Re: Air Legends (aka. Sharky's Air Legends)

    From the CC site, which means that you're game will be suspended in an eternal "In Review" state forever!!!  Not as bad as my game that's suspended in an eternal "In Process" state forever.  I think there's something wrong with the site.

    Edit:  I didn't get a 404 today, for some reason.

  • 07-21-2008 11:57 AM In reply to

    Re: Air Legends (aka. Sharky's Air Legends)

    Very nicely done.  I think that the action is still too slow; I don't think in a dogfight planes would be flying that slow.  I also think it's a little annoying that I just nicked this guy's wing and we both explode.  But besides that, it's a really cool game.  I rated Injuries a 0 because no character's death is graphically depicted, they just go off screen and you see an explosion come up.  You don't actaully see anyone die.
  • 07-21-2008 9:47 PM In reply to

    Re: Air Legends (aka. Sharky's Air Legends)

    Pigyman:
    Very nicely done.  I think that the action is still too slow; I don't think in a dogfight planes would be flying that slow.  I also think it's a little annoying that I just nicked this guy's wing and we both explode.  But besides that, it's a really cool game.  I rated Injuries a 0 because no character's death is graphically depicted, they just go off screen and you see an explosion come up.  You don't actaully see anyone die.

     

    Hey thanks Pigyman.  I gather it's not 404'ing anymore? On #XNA irc last night the concensus seemed to be load on the cc site or something.

    With regards to the speed of the planes, did you realise there is a Throttle control?  Right trigger speeds up to some pretty reckless speeds. Can be a bit of a rush going full throttle and weaving through the chaos.

    I agree about the collisions being too harsh. I've been thinking I'll make the collisions take 50% health or something.  Or take health as long as you are still colliding. Sometimes that'll cause a death plunge, othertimes a lucky escape - all depends how long the collision was for and how much health you had pre collision.  Whatever I do it's compensating for my lack of proper physics in the collisions, but that's a long way off right now.

    Noob game developer hobbyist & creator of "Sharky's Air Legends"
    http://sharky.bluecog.co.nz
  • 07-21-2008 10:15 PM In reply to