Pigyman:Very nicely done. I think that the action is still too slow; I don't think in a dogfight planes would be flying that slow. I also think it's a little annoying that I just nicked this guy's wing and we both explode. But besides that, it's a really cool game. I rated Injuries a 0 because no character's death is graphically depicted, they just go off screen and you see an explosion come up. You don't actaully see anyone die.
Hey thanks Pigyman. I gather it's not 404'ing anymore? On #XNA irc last night the concensus seemed to be load on the cc site or something.
With regards to the speed of the planes, did you realise there is a Throttle control? Right trigger speeds up to some pretty reckless speeds. Can be a bit of a rush going full throttle and weaving through the chaos.
I agree about the collisions being too harsh. I've been thinking I'll make the collisions take 50% health or something. Or take health as long as you are still colliding. Sometimes that'll cause a death plunge, othertimes a lucky escape - all depends how long the collision was for and how much health you had pre collision. Whatever I do it's compensating for my lack of proper physics in the collisions, but that's a long way off right now.
Noob game developer hobbyist & creator of "Sharky's Air Legends"
http://sharky.bluecog.co.nz