So, now I'm the one asking the obligatory question...
Will I be able to access the raw contents of a sound buffer in XNA 3.0 for streaming music?
I know of a pure C# Ogg Vorbis decoder which would allow me to stream music, if only XNA 3.0 allowed me to write the decoded data into a sound buffer for playback. I've been keeping my current game project on hold because I could not find a satisfactory solution for music playback and I'm hoping XNA 3.0 will finally solve this issue!
Check out my
website and
blog for some interesting articles and useful utility classes!
Nuclex Framework:
threaded particles,
skinnable GUI,
vector fonts,
texture atlasses and lots more.
WiX XNA Installer: Professional-looking MSI installer template for XNA games.