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how to build a terrain

Last post 6/13/2008 4:56 PM by ChAmElEoN8636. 4 replies.
  • 6/13/2008 2:54 PM

    how to build a terrain

    I am a noobie to the XNA studio and basically game design/programming in general.  I am just wondering on how I would go about building a terrain/map for my game.  Do i have to get a seperate editor and use that or what?

    Thanks

  • 6/13/2008 4:20 PM In reply to

    Re: how to build a terrain

    XNA Framework is a graphics API more than a game engine so you will need to borrow or write your own code to do terrains and editors. Riemers has a good tutorial http://www.riemers.net/eng/Tutorials/XNA/Csharp/series1.php. There are of course many other tutorials which can easily be found by typing XNA and TERRAIN into your favourite search engine....http://www.google.com/search?&q=xna+terrain

    Or you could use one of the existing engines see http://forums.xna.com/forums/t/12882.aspx 

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  • 6/13/2008 4:29 PM In reply to

    Re: how to build a terrain

    Ok i think i understand. 

    how would i use one of the existing engines for a creating a game?  Just use them like they normally would be used or do i have to link them with XNA somehow?


  • 6/13/2008 4:40 PM In reply to

    Re: how to build a terrain

    Depends on the engine. Some have GUIs that enable you to create 'worlds' and then you add code for the gameplay. Others you need to create everything through code, but at a higher level than XNA Framework on its own.

    You will need XNA installed for them all to work.

    Given the level of questions you are asking I would suggest you start off with some 2d simple games.

    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
    News and information for XNA
      Follow The Zman on twitter, Email me
        Please read the forum FAQs - Bug/Feature reporting
          Don't forget to mark good answers and good playtest feedback when you see it!!!
  • 6/13/2008 4:56 PM In reply to

    Re: how to build a terrain

    ok i got it no man.  thanks alot.  i will look at those engines and start my 2d game

     

    thanks


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