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help im new & every time i deploy....

Last post 6/17/2008 3:23 AM by David Hunt. 20 replies.
  • 6/16/2008 3:31 AM

    help im new & every time i deploy....

    a zune game to my zune it allways comes out with,

    Error    1    Building content threw InvalidOperationException: D3DERR_INVALIDCALL
       at Microsoft.Xna.Framework.Content.Pipeline.CommonHelperFunctions.InitD3D()
       at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.InitD3D()
       at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)
       at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAssetDirectly(BuildItem item, String importerName)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAsset(BuildItem item)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.RunTheBuild()
       at Microsoft.Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[ sourceAssets, String[& outputContent, String[& rebuiltContent, String[& intermediates, Dictionary`2& dependencyTimestamps, KeyValuePair`2[& warnings)
        Inner exception: COMException: Exception from HRESULT: 0x8876086C    C:\Documents and Settings\Administrator\My Documents\AlienAggressors\AlienAggressors\AlienAggressors\Content\alien.png    Alien Aggressors [Zune]

     


    dose any one know wat this means... plss help     :(
  • 6/16/2008 4:42 AM In reply to

    Re: help im new & every time i deploy....

    I think you might be trying to do something with 3D, and the Zune doesn't support anything in 3D.
  • 6/16/2008 4:50 AM In reply to

    Re: help im new & every time i deploy....

    He's definitely not trying to use 3D because those classes simply don't exist. That is a build error which appears to happen during the content build. I'm guessing that your graphics card doesn't support DirectX (or that you don't have the proper drivers installed) and that is causing it to break when trying to build the content for the game (since it still uses DirectX to build all the assets before deploying to the Zune). What graphics card do you have in your computer?
  • 6/16/2008 5:01 AM In reply to

    Re: help im new & every time i deploy....

    yeah, its that alien game when you first XNA 3.0.

     & im sorry i dont know im new to this whole thing. i just got stared a day ago & its a bit confusing for me to deploy it ( the game ) to my zune.

  • 6/16/2008 7:42 PM In reply to

    Re: help im new & every time i deploy....

    i've even tried reinstaling the software.
  • 6/16/2008 7:53 PM In reply to

    Re: help im new & every time i deploy....

    Did you read my post above?

    That is a build error which appears to happen during the content build. I'm guessing that your graphics card doesn't support DirectX (or that you don't have the proper drivers installed) and that is causing it to break when trying to build the content for the game (since it still uses DirectX to build all the assets before deploying to the Zune). What graphics card do you have in your computer?


  • 6/16/2008 8:23 PM In reply to

    Re: help im new & every time i deploy....

    i dont know im new to all of this, let my try to update the directX program then.
  • 6/16/2008 8:27 PM In reply to

    Re: help im new & every time i deploy....

    GO into Device Manager (Right click My Computer, choose Manage) and find your graphics card then come back and tell us what it is.

    Whoever makes that graphics card then go to their website and find the latest drivers for your card.

    XNA Game Studio will have already installed all the parts of DirectX that it needs. The likley problem is that your graphics card is not Direct( compatible. But if you really want to be up to date then run the web installer from here http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en

     

    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
    News and information for XNA
      Follow The Zman on twitter, Email me
        Please read the forum FAQs - Bug/Feature reporting
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  • 6/16/2008 8:39 PM In reply to

    Re: help im new & every time i deploy....

    it says its a "intel 82810E graphics controller" & its by microsft.
  • 6/16/2008 8:55 PM In reply to

    Re: help im new & every time i deploy....

    Its an "INTEL", generally means its not by Microsoft ;-)

    You can find the latest drivers here http://www.intel.com/support/graphics/sb/CS-003951.htm and also it says that while its compatibile with DirectX not all features are availalbe. Bottom line you have a very old graphics card and need to upgrade.

     

    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
    News and information for XNA
      Follow The Zman on twitter, Email me
        Please read the forum FAQs - Bug/Feature reporting
          Don't forget to mark good answers and good playtest feedback when you see it!!!
  • 6/16/2008 9:05 PM In reply to

    Re: help im new & every time i deploy....

    ok wait...
  • 6/16/2008 9:19 PM In reply to

    Re: help im new & every time i deploy....

    it says that it a older program(on the web site )

    my computers is newer.


  • 6/16/2008 9:58 PM In reply to

    Re: help im new & every time i deploy....

    Here's some things to help you out...

    Is the video card part of the motherboard (on-board video), or did you purchase a video card for the computer?

    From what you've told us, the video card that you're using just isn't up to what is needed for what you want to do.

    Now, you may be wondering, what on earth does that have to do with anything if I'm developing for the Zune.

    That is a very good question, and I'm sure better answered by what I consider greatly more knowledgable people like Z-Man or Mykre.

    So, let's recap. You need a better video card, or updated drivers or both?

     

    BoomerET

     

    Sports don't build character, they reveal it. Inspire by Example.
  • 6/16/2008 10:04 PM In reply to

    Re: help im new & every time i deploy....

    it not the driver  i just updated it & i have no idea were my video card is...

    sorry


  • 6/16/2008 10:24 PM In reply to

    Re: help im new & every time i deploy....

    The ZMan:

    Its an "INTEL", generally means its not by Microsoft ;-)

    You can find the latest drivers here http://www.intel.com/support/graphics/sb/CS-003951.htm and also it says that while its compatibile with DirectX not all features are availalbe. Bottom line you have a very old graphics card and need to upgrade.

    Here's your answer!

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 6/16/2008 10:24 PM In reply to

    Re: help im new & every time i deploy....

    You probably dont have a graphics card. Intel chips like that come mounted on the motherboard. If you have a AGP or PCIe slot on your computer you can probbly guy a cheap card which will run XNA and in the BIOS disable the on board one.

    The reason you need a DX9 card is becuase the content processors use DirectX 9 to do their graphics conversion even for the zune. Sure they could have coded out tht dependency but remember XNA is a developer tool and the number of developers with this old a graphics card are too small to worry about.

     

    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
    News and information for XNA
      Follow The Zman on twitter, Email me
        Please read the forum FAQs - Bug/Feature reporting
          Don't forget to mark good answers and good playtest feedback when you see it!!!
  • 6/16/2008 10:35 PM In reply to

    Re: help im new & every time i deploy....

    ok then which card do you have then?
  • 6/16/2008 10:59 PM In reply to

    Re: help im new & every time i deploy....

    It's not what card we have, it's what card you have. You'll have to find out what cards are compatible with your system. There's no way we can tell you that.
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 6/16/2008 11:13 PM In reply to

    Re: help im new & every time i deploy....

    Here's a partial list of cards that will work http://www.xnawiki.com/index.php?title=Graphics_card_compatibility

    Of course you need to determine which will fit your computer. It sounds like its pretty old so you need to find out what kind of graphics card connector you have.

     

    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
    News and information for XNA
      Follow The Zman on twitter, Email me
        Please read the forum FAQs - Bug/Feature reporting
          Don't forget to mark good answers and good playtest feedback when you see it!!!
  • 6/17/2008 1:23 AM In reply to

    Re: help im new & every time i deploy....

    thanks.

     


  • 6/17/2008 3:23 AM In reply to

    Re: help im new & every time i deploy....

    It also doesn't sound like you are a developer, so buying a new video card just so you can put games on your Zune would be a bit silly. You might be better off waiting until MS provides a way to deploy games to the Zune without the end-user having to compile them themselves...

     

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