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Loose Audio Files vs XACT Editor

Last post 6/2/2009 5:26 AM by simonjohnroberts. 29 replies.
  • 12/21/2007 2:33 AM In reply to

    Re: Loose Audio Files vs XACT Editor

    Hi
    Any news on this? did it make it into the 2.0 release?
    I would like to generate sound on the fly (not actually having loos wav files)

    Cheers
    /Jimmy

  • 12/21/2007 10:40 AM In reply to

    Re: Loose Audio Files vs XACT Editor

    No it did not...

    This guy found a way around it http://forums.xna.com/thread/27913.aspx

    Play Kissy Poo - a game for 4 year olds on Xbox and windows
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  • 5/8/2009 11:00 AM In reply to

    Re: Loose Audio Files vs XACT Editor - PROCEDURAL AUDIO!

    Whatever happened to this?

    Is audio still really the poor cousin of graphics...

    procedural sound is essential to me.

    xna could be so much more with it. There are many innovations around sound that I would dearly love to bring to the xbox.

    Any ideas anyone?
    -----------------------------------PROJECTS:0xOrbIt! on Ox for XNA
  • 5/8/2009 11:16 AM In reply to

    Re: Loose Audio Files vs XACT Editor - PROCEDURAL AUDIO!

    It seems that the requests for procedural sound is not high enough yet to make this a higher priority for the XNA team (who probably have lots of other things on their internal "TODO" list :) )
  • 6/2/2009 5:26 AM In reply to

    Re: Loose Audio Files vs XACT Editor - PROCEDURAL AUDIO!

    sobs openly.

    Some toys for us lamers would be nice.

    a camera API? sound buffer access... please.

    thoughts anyone?
    -----------------------------------PROJECTS:0xOrbIt! on Ox for XNA
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