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MultiAnimation sample seems to be geared to only loading tiny?

Last post 8/6/2008 10:11 PM by Da. 3 replies.
  • 7/20/2008 3:28 AM

    MultiAnimation sample seems to be geared to only loading tiny?

    While the documentation behind ti says the sample is meant to be designed in a way for it to be reused it seems to only correctly load and render tiny. I have severel other animated meshes which I've tried to run through it and so far to no avail. It looks like the code is defaulting to the fixed function pipeline as it is rendering the mesh static (no animations) with the last texture and transform as set out by the SetTransform function from IDIrect3DDevice9.

    On the other hand the SkinnedMesh sample works just fine so I have one question, how different are the two samples and can I readdapt one to work with the other?

  • 7/20/2008 9:07 AM In reply to

    Re: MultiAnimation sample seems to be geared to only loading tiny?

    First, all animation samples require a custom processor, so when you add a new mesh, you have to configure the correct mesh processor.

    Second, a third option you can try (which does animation blending, animation composition, etc) is the KiloWatt Animation Library. It is, for sure, not geared towards only one model, and it also fixes some annoying problems with the SkinningSample (including the problem of generating really large animation files, the problem of not blending multiple animations, and the problem of being jerky when playing animations in slow motion).


    Jon Watte, Direct3D MVP
    Tweets, occasionally
    kW X-port 3ds Max .X exporter
    kW Animation source code
  • 7/29/2008 4:21 AM In reply to

    Re: MultiAnimation sample seems to be geared to only loading tiny?

    jwatte:
    First, all animation samples require a custom processor, so when you add a new mesh, you have to configure the correct mesh processor.

    Second, a third option you can try (which does animation blending, animation composition, etc) is the KiloWatt Animation Library. It is, for sure, not geared towards only one model, and it also fixes some annoying problems with the SkinningSample (including the problem of generating really large animation files, the problem of not blending multiple animations, and the problem of being jerky when playing animations in slow motion).


     Well I already fixed it, I few day sago I would have loved ou for the KiloWatt animation library but I've already fixed a lot of the issues you bring up such as animation blending.     

  • 8/6/2008 10:11 PM In reply to

    Re: MultiAnimation sample seems to be geared to only loading tiny?

    chillypacman:

     Well I already fixed it, I few day sago I would have loved ou for the KiloWatt animation library but I've already fixed a lot of the issues you bring up such as animation blending.     


    Hi Chillypacman, I'm having the same problem using the MultiAnimation sample : the mesh is loaded (I see the number of instances in the text area) but I can't see it.
    Under the SkinnedMesh program, it's rendering fine although...

    What kind of changes have you done in the MultiAnimation sample ?

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