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KooChooLooPlanet Demo + Screenshots

Last post 07-27-2008 8:04 AM by MeHdi. 12 replies.
  • 07-20-2008 5:29 AM

    KooChooLooPlanet Demo + Screenshots

    XNA in Persian : http://xna.ir
  • 07-20-2008 6:02 AM In reply to

    Re: KooChooLooPlanet Demo + Screenshots

    Very nice work. I love the art style. A few suggestions from my brief time playing:
    • Maybe use some anti-aliasing/multisampling to clean up the edges of the main character and other soft bodies. Compared to the wonderful background sprites, they look really odd.
    • Make the main character move faster. He seemed really too slow.
    • Give the character some sort of "I'm moving" animation. Once the character is moving in a given direction, he really doesn't change at all which is not only visually boring, but also makes it harder to know that you are still moving (assuming there aren't other sprites and things that is).
    But it looks nice and is a fun little idea. I got that purple ball stuck in there and it wouldn't fall through. Are there any controls besides just using the arrows to move around?
  • 07-20-2008 6:18 AM In reply to

    Re: KooChooLooPlanet Demo + Screenshots

    Nick Gravelyn:
    Very nice work. I love the art style. A few suggestions from my brief time playing:
    • Maybe use some anti-aliasing/multisampling to clean up the edges of the main character and other soft bodies. Compared to the wonderful background sprites, they look really odd.
    • Make the main character move faster. He seemed really too slow.
    • Give the character some sort of "I'm moving" animation. Once the character is moving in a given direction, he really doesn't change at all which is not only visually boring, but also makes it harder to know that you are still moving (assuming there aren't other sprites and things that is).

    But it looks nice and is a fun little idea. I got that purple ball stuck in there and it wouldn't fall through. Are there any controls besides just using the arrows to move around?

    really thanks Nick.

    you are right i will check all of these.

    yes controlls are Arrows . maybe it was a bug i will check it too.

    PS : when the game is Ending LooLoo (worm) will change to a butterfly !

     

    XNA in Persian : http://xna.ir
  • 07-20-2008 7:55 PM In reply to

    Re: KooChooLooPlanet Demo + Screenshots

    I'll definitely download the game and check it out when I get home from work!  Do you have any videos?
  • 07-21-2008 8:29 AM In reply to

    Re: KooChooLooPlanet Demo + Screenshots

    spookyjon:
    I'll definitely download the game and check it out when I get home from work!  Do you have any videos?

    sorry my friend, my internet speed is not enough for uploading a video.

    XNA in Persian : http://xna.ir
  • 07-21-2008 4:00 PM In reply to

    Re: KooChooLooPlanet Demo + Screenshots

    Nice game. In addition to Nick's feedback, I have to say that I experienced some problems with key pressing detection. It was a bit delayed or something.

    Localization: how to | titles support | the peer-review paradox | reviewers | Spanish
    Aran -- Let your game think!
  • 07-22-2008 7:12 AM In reply to

    Re: KooChooLooPlanet Demo + Screenshots

    thanks my friend , i wil check this soon.
    XNA in Persian : http://xna.ir
  • 07-22-2008 8:34 AM In reply to

    Re: KooChooLooPlanet Demo + Screenshots

    Just thought I would say... when I saw the name I instantly pictured it in the DBP top 20. (no idea why... seems like a top 20 name)

    (I also really like the graphics)

    Hope I get a chance to play it later!

     
    J.


  • 07-22-2008 8:49 AM In reply to

    Re: KooChooLooPlanet Demo + Screenshots

    Joopsy:
    Just thought I would say... when I saw the name I instantly pictured it in the DBP top 20. (no idea why... seems like a top 20 name)

    (I also really like the graphics)

    Hope I get a chance to play it later!

     
    J.

    DBP top 20 ?!

    :)

    thanks .

    XNA in Persian : http://xna.ir
  • 07-22-2008 12:49 PM In reply to

    Re: KooChooLooPlanet Demo + Screenshots

    I just finished playing it and I think it's a really great concept.  Good job, man!

    I have the same basic issues as everyone else.  You should definitely speed up the main character, and change up his animations a bit to make it more apparent that he's moving.  Anti-aliasing would make it look about 100% better.  With a good amount of content development, polish, and programming, I think this could turn out to be a really fun game.  Good luck, and keep us updated!

  • 07-22-2008 1:33 PM In reply to

    Re: KooChooLooPlanet Demo + Screenshots

    spookyjon:
    I just finished playing it and I think it's a really great concept.  Good job, man!

    I have the same basic issues as everyone else.  You should definitely speed up the main character, and change up his animations a bit to make it more apparent that he's moving.  Anti-aliasing would make it look about 100% better.  With a good amount of content development, polish, and programming, I think this could turn out to be a really fun game.  Good luck, and keep us updated!

    thanks spookyjon,

    i will correct all of these.

    really thanks for helping me to make this game better my friends.

     

    XNA in Persian : http://xna.ir
  • 07-27-2008 5:47 AM In reply to

    Re: KooChooLooPlanet Demo + Screenshots

    The game moves a little slow but I loved the main character. With one eye, no voice and limited animation he already had more charisma than most 'space marine' type characters.
  • 07-27-2008 8:04 AM In reply to

    Re: KooChooLooPlanet Demo + Screenshots