Short Answer:
NO - Microsoft won't give you any official support.
GS2.0 and GS3.0 have been confirmed to work on all Visual Studio SKUs Microsoft have stated that only c# will be officially supported and only C# within VS will have the IDE enhancements for XNA GS.
Medium Answer:
Not fully - see the Visual Studio FAQ for more details http://forums.xna.com/7263/ShowThread.aspx#7263. You can reference the libraries but you won't get starter kits, content pipeline or Xbox deployment and debugging.
Long Answer... aka if you really must try and you understand the above restrictions:
Building content can be done using a C# project just for content or using command line MSBuild both of which require a GS install and cannot be done using the XNA redist.
Deploying to the xbox can be performed using the .ccgame packaging command line tools which require a GS install to obtain. However, your project will be missing some information vital for XNAPack if your project was not created in C# in VS or C# Express. If you get this error: "Error 1601: Packaging the startup assembly...... is unsupported for this toolset. Please use XNA Game Studio Express 1.0 Refresh tools to package this game." Then you need to follow this workaround: http://forums.xna.com/forums/p/18132/94588.aspx#94588
360 potential issues
Other languages may or may not work on the 360 depending on how they compile things. The compact framework does not support all of the IL instructions that the full framework does (see http://forums.xna.com/thread/13402.aspx) so your particular compiler may produce code that will not run. Some parts of System.Reflection (reflection.emit for example) are not available on the 360 either which rules out any languages that rely on those. In addition some languages such as VB.Net come with additional libraries (e.g. the My. and the Microsoft.VisualBAsic namespaces). Since these libraries don't exist on the compact framework apps that rely on them will not run on the 360.
Playtest Kissy Poo - a game for 4 year olds on Xbox and windows
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