XNA Creators Club Online
Page 1 of 1 (10 items)
Sort Posts: Previous Next

executable in XNA 3.0

Last post 08-05-2008 5:08 PM by anderlee. 9 replies.
  • 08-04-2008 10:23 PM

    executable in XNA 3.0

    I do as an executable in XNA 3.0?
  • 08-04-2008 11:03 PM In reply to

    Re: executable in XNA 3.0

    When you build the game, the executable will be created and placed in the output directory for whichever build type you did.
    It'd be a bloody stupid world if people went around getting killed without dying, wouldn't it?
  • 08-05-2008 2:58 PM In reply to

    Re: executable in XNA 3.0

    in which directory?
  • 08-05-2008 3:00 PM In reply to

    Re: executable in XNA 3.0

    In your game's project directory, there is a directory named bin. Inside of there you will find folders based on your build type (debug or release) and platform (Xbox 360, Windows, or Zune). Navigate down the proper tree for whatever you built and you'll find your exe.
  • 08-05-2008 3:04 PM In reply to

    Re: executable in XNA 3.0

    The same place any C#.Net application is built to. I would suggest that you do some reading on Visual studio.

    {project}/bin/{x86 | Xbox 360 | Zune}/{Debug | Release}

    Where

    {project} is your project directory

    The platform depends on which platform you are building for

    and Debug | Release depends on which you are currently building



    The ZBuffer News and information for XNA

    Please read the forum FAQs - Bug reporting
  • 08-05-2008 4:13 PM In reply to

    Re: executable in XNA 3.0

    on the routes that they gave me did not find the executable, which will be at the time of the creation of project I do something? because only encounter the draft XNA.
  • 08-05-2008 4:15 PM In reply to

    Re: executable in XNA 3.0

    It appears once you have built/run the project for the first time. It won't be there when you create the project.


    The ZBuffer News and information for XNA

    Please read the forum FAQs - Bug reporting
  • 08-05-2008 4:21 PM In reply to

    Re: executable in XNA 3.0

    you're right, but clean up the program and I have run several times, but still can not find it, if that's important I have XNA 3.0
  • 08-05-2008 4:38 PM In reply to

    Re: executable in XNA 3.0

    It should be right there unless you change project options to put it somewhere else

    Try making a new windows game. Then run it.

    Then look in the project directory. I see this:

    Send a screen shot of your project directory.



    The ZBuffer News and information for XNA

    Please read the forum FAQs - Bug reporting
  • 08-05-2008 5:08 PM In reply to

    Re: executable in XNA 3.0

    thank you zman,
    thanks already found it. exe
Page 1 of 1 (10 items) Previous Next
var gDomain='m.webtrends.com'; var gDcsId='dcschd84w10000w4lw9hcqmsz_8n3x'; var gTrackEvents=1; var gFpc='WT_FPC'; /*<\/scr"+"ipt>");} /*]]>*/
DCSIMG