Hi there, I'm struggling to succesfully export a model from the XSI mod tool with a skeleton. When I try and import it I get an error namely "Error normalizing vertex bone weights. BoneWeightCollection does not contain any weighting values."
I was hoping if someone could tell me if I'm just missing a small step somewhere or if my error is more grave. I'll go through the process briefly and perhaps someone could enlighten me if they spot a misstep.
As a test I'm trying to create a three boned model, like a finger, consisting of three cubes. I begin by creating a basic cube. I duplicate and translate it twice to create a small tower. I then freeze all the transforms on these objects to clear the operator stack. I select all three cubes and in the 'Model' panel I go to 'Create -> Model -> new Model' The result looks like this...

I then change to the 'Animate' panel and start to create the bones. In the 'Animate' panel I change the construction mode at the bottom left to Animation. Then I go to 'Create->Skeleton->draw 2d chain' and proceed to create three bones through the centre axis of the cubes.

I then select the bottom cube and and weight it to the bottom bone. I do this by selecting the cube, going to 'Deform->Envelope->set envelope' and 'pick' the bottom bone. When the property editor pops up I leave it at the default values namely "number of skeleton object = 2". I repeat this two more times for the remaining two cubes and bones. The result in XSI is that I have three connected bones that will move the cubes around like a finger as intended.

I can keyframe and animate these bones in XSI and it works as I expect it to. Finally I go to 'File->Export->DirectX export' and save the file again with the defualt values. When I import the directx model into XNA is brings up the error message "BoneWeightCollection does not contain any weighting values" as mentioned above. I tried a couple of things like creating the bones first before selecting 'Model-> new Model' but to no success.
If anyone could perhaps fill in a step or process that I need to do I would appreciate it.
Thank you, Richard.