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RPG Maker

Last post 5/9/2007 8:14 AM by NEARFANTASTlCA. 9 replies.
  • 5/2/2007 1:16 PM

    RPG Maker

    I was thinking about designing an RPG maker similar to that of Enterbrains RPG Maker XP. I know you can to XNA in Windows forms but do you think I would be better off using regular DirectX or would it be feasible to do in XNA?
  • 5/2/2007 1:59 PM In reply to

    Re: RPG Maker

    It would definitely be feasible in XNA :-)  is there any piece that you think you might not be able to do in XNA that using straight DX would enable?
    Joel Martinez - XNA MVP
    Blog: http://codecube.net
    XNA Unit Testing: Scurvy Test
  • 5/2/2007 3:30 PM In reply to

    Re: RPG Maker

    For RPGs like the ones RPG Maker allows you to create native DX would be overkill. :) You could probably use just the plain .NET Framework to do them, although GSE would give you a bit more power and functionality.

    I'm actually contemplating take some existing code I have an making an RPG Starter Kit. It would be similar to RPG Maker, but not as detailed at first in some areas, more so in others. :D

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 5/2/2007 4:09 PM In reply to

    Re: RPG Maker

    well waddaryawaitingfor? ;-)
    Joel Martinez - XNA MVP
    Blog: http://codecube.net
    XNA Unit Testing: Scurvy Test
  • 5/2/2007 9:19 PM In reply to

    Re: RPG Maker

    I have actualy started working on some graphics and the design for a U4 or U5 type RPG, Machaira we might have to talk... Hopefully I will catch you on IRC over the next few days..
  • 5/5/2007 8:37 PM In reply to

    Re: RPG Maker

    Howdy,

    I have been working on a program like you speak of for almost a year now. You can read all about it over at http://www.gamemakerstudio.net and see a video of it in action here http://www.gamemakerstudio.net/data/NewProject.wmv

    Believe or not XNA fits very well for a program like this and I even use it in components which then directly translate into the game since both are XNA it works very well. I will have a whole set of C# and VB code to build an RPG up and running very soon. As well as components like in RPG Maker XP that let you develop and management game content.

    I must give kudos to the XNA and the whole .Net Environment. It is uber friendly for developing a program like this with the whole MSbuild technology and the content pipeline all of which anyone can easily support for more complex content management.

    If/when deployment and package for the general public comes around it will make the whole solution complete with very little work on the part of the developer.

    I would be happy to talk to people wanting to develop a program like this and explain all the little ups and downs I had.

    Take Care,
    Near

  • 5/6/2007 2:24 PM In reply to

    Re: RPG Maker

    I hope you're not planning on keeping those graphics as it seems that they came directly from RPG Maker. They might frown on that. :)
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 5/7/2007 1:39 AM In reply to

    Re: RPG Maker

    Hi,

    I have started work towards a 3D rpg... while I am in early stages (primarily because I have been focusing on make every class I write easy to use) my ultimate goal is to make a) a set of helper classes to make making a 3D game in XNA even easier; and b) an RPG style game that is easily moddable.

    My original / current thoughts are players can make their own dungeons/levels in game and do basic scripting in game and upload to a central server . . . but I am not against the idea of just making it an RPG maker.

    My focus is not on spectacular graphics, just on decent looking graphics. I have made a MD2 model loader/animator as MD2 models are easy to edit and plentiful in the public domain.

    As I say, very early days . . . just expressing my interest on working on such a project.

    You can see a video of what I have already: http://www.youtube.com/watch?v=L2pl_N8LPAI

    Or download it and have a play (I encourage this as it gives a better idea of my direction, the video just looks like some moving models on a crude scene).

    https://sourceforge.net/project/showfiles.php?group_id=194758
  • 5/8/2007 12:09 PM In reply to

    Re: RPG Maker

    Ture Reflection:

    Howdy,

    I have been working on a program like you speak of for almost a year now. You can read all about it over at http://www.gamemakerstudio.net and see a video of it in action here http://www.gamemakerstudio.net/data/NewProject.wmv

    Believe or not XNA fits very well for a program like this and I even use it in components which then directly translate into the game since both are XNA it works very well. I will have a whole set of C# and VB code to build an RPG up and running very soon. As well as components like in RPG Maker XP that let you develop and management game content.

    I must give kudos to the XNA and the whole .Net Environment. It is uber friendly for developing a program like this with the whole MSbuild technology and the content pipeline all of which anyone can easily support for more complex content management.

    If/when deployment and package for the general public comes around it will make the whole solution complete with very little work on the part of the developer.

    I would be happy to talk to people wanting to develop a program like this and explain all the little ups and downs I had.

    Take Care,
    Near



    So all your graphics as far as the images and tiles go are done in XNA right?
  • 5/9/2007 8:14 AM In reply to

    Re: RPG Maker

    Howdy,

    That’s a complex question. Yes everything in game is rendered through XNA letting you deploy games to windows and the 360. And yes I am as well using XNA to render some components in the editor. Things at require the power of XNA to process or things where I wanted to the output to be true to form like a preview window. But all of these components are built using the standard win32 GUI and just one element is the drawing plane for XNA. The 2 mix very well once you understand the nature of how these two interact. That’s not to say every component in the editor uses XNA to render there are some things that are far simpler to do just using the standard GDI+

    Take Care,
    Near

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