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RPG Starter Kit : Audio Manager

Last post 8/25/2008 8:29 PM by bixel. 2 replies.
  • 8/24/2008 12:49 AM

    RPG Starter Kit : Audio Manager

    in RolePlayingGame.cs

     

               // add the audio manager
                AudioManager.Initialize(this, @"Content\Audio\RpgAudio.xgs",
                    @"Content\Audio\Wave Bank.xwb", @"Content\Audio\Sound Bank.xsb");

    in Content\Audio I see RpgAudio.xap, but I do not see the xgs, xwb and the xsb files. What are these? and are they compressed INTO the .xap file? Can somebody expand on this a little?

  • 8/25/2008 2:53 PM In reply to

    Re: RPG Starter Kit : Audio Manager

    The XAP file is an XACT project file. This project file contains information about what your XGS, XWB, and XSB files should contain. When you build your project, these files are generated from that information and placed in your output directory, where your compiled game can load them.
  • 8/25/2008 8:29 PM In reply to

    Re: RPG Starter Kit : Audio Manager

    ah thanks!!
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