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Changing Animation Set name in 3ds max fbx exporter

Last post 08-27-2008 11:00 AM by Ashour. 2 replies.
  • 08-26-2008 8:08 PM

    Changing Animation Set name in 3ds max fbx exporter

    Hi, i'm trying to export a 3d character with animation from 3ds max using FBX exporter and draw it using XNA animation lib found on codeplex , the only problem is that i can't get the animation set name nor i have the ability to edit so does anyone know how to change the animation set name or what is the default name?
    Ashour
  • 08-27-2008 7:15 AM In reply to

    Re: Changing Animation Set name in 3ds max fbx exporter

    Last time i tried to do some animation i believe that u always have one take named TAKE001 or something like that.  That is what its read as in skinned sample so i think that is automatic name that it is.  You cant save thename from 3ds i dont believe.
  • 08-27-2008 11:00 AM In reply to

    Re: Changing Animation Set name in 3ds max fbx exporter

    Thanks alot i've used Take 001 and it works.
    Ashour
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