Hello,
I don't quite understand how exactly Multistream single-index rendering works. I've had a look in the example that comes with the sdk but I still can't get it to work.
I have 4 vertex buffers (ID3D10Buffer* vb[4]); In vb[0] I store vertex position (for the sake of simplicity I store everything as D3DXVECTOR4), in vb[1] texcoords, now I'm not really sure what to put in vb[2] & vb[3]. The way I saw it in the example is that they use a D3DXVECTOR3 value, so what should I store in those 3 values??