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Text input support?

Last post 9/9/2008 9:58 PM by Gate2501. 2 replies.
  • 9/9/2008 9:20 PM

    Text input support?

    I am curious as to if XNA includes any sort of text input support?  I need to make a "Name:--------" type entry box on my create character screen, and I wanted to avoid hand making an inputbox class if it was at all possible, since I am only going to be taking on user text input this one time outside of the games controls.  I wanted the typical blinking cursor and letter by letter text input.

    It shouldn't be a problem to make on my own, but yeah, if anyone knows of a function that does this for me in C# or XNA, let me know !

  • 9/9/2008 9:38 PM In reply to

    Re: Text input support?

    http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.gamerservices.guide.beginshowkeyboardinput.aspx is a good solution for Xbox, or if you are using Games for Windows - LIVE on Windows. Be aware though that GFWL support is not part of the Windows framework redist, so this isn't such a good option for shipping games on Windows.
    XNA Framework Developer - blog - homepage
  • 9/9/2008 9:58 PM In reply to

    Re: Text input support?

    Well, they would be able to ply it if the downloaded GFWL right?  I am pretty new to all of this...  I think that I will just use system.text and write my own inputbox class for reuse.

    I had heard that for my friends to play my game they would need to DL some special XNA thing anyways?  Is this not true?  I am not looking to become famous or make a ton of money, I just wanted to make a few games as a lifelong gamer that has some good ideas for a fun game or two.

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