I have 3 render targets:
-the "main" redner target-the one that uses the swapchains buffer-this is the same resolution as the screen
-the render target that is than applied to a fullscreen quad-the same resolution as the screen
-the low-res render target-half the size of the screen
This is how I use them:
1st I render everything (scene) to the fullscreen quad render target (the one that is the same resolution as the screen)
2nd I set the half-res render target and render the fullscreen quad with the texture that was rendered in step 1
3rd I set the "main" render target and I render the quad with the half-res texture
The problem is that it looks like that only the upper-left quad of the entire screen is shown.
Does anyone have any ideas why this is so?