Ashu Tatake:Are you trying to play the sample skipping the first 0.2 seconds or are you trying to delay the start of the entire sample by 0.2 seconds? To delay the start of the sample you can modify the "Time Stamp" property on the Play Wave event for that sound.
I want to play the sample immediately, no delay, at 0.2 seconds into the sample.
Reason being, lots of explosion and other quick sounds wait too long to get started, and the delay is preceptible in my game.