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Official Xbox Magazine vs. XNA GS

Last post 11-06-2008 10:13 PM by Dan OXM. 23 replies.
  • 09-17-2008 2:45 PM

    Official Xbox Magazine vs. XNA GS

    The Nov 08 issue of OXM features a 4 page article on XNA GS. Among other things there's some words of wisdom from our own George Clingerman (I'm so jealous!). One footnote indicates that the next issue will examine some of the games that have been released.

    Go XNA GS! :)




    Jim Perry - Microsoft XNA MVP
    Here's what I'm up to.
    If people spent a minute searching the forums before posting I'd be out of a job.
  • 09-17-2008 3:05 PM In reply to

    Re: Official Xbox Magazine vs. XNA GS

    That's cool news for sure!
  • 09-17-2008 3:43 PM In reply to

    Re: Official Xbox Magazine vs. XNA GS

    Wait? What? Oh crap. What did I say? Hopefully it was something good....
  • 09-17-2008 4:22 PM In reply to

    Re: Official Xbox Magazine vs. XNA GS

    George Clingerman:
    Wait? What? Oh crap. What did I say? Hopefully it was something good....

    I think it was something like "You guys will never be as good a game developer as me" or something like that. ;) :D



    Jim Perry - Microsoft XNA MVP
    Here's what I'm up to.
    If people spent a minute searching the forums before posting I'd be out of a job.
  • 09-20-2008 4:25 AM In reply to

    Re: Official Xbox Magazine vs. XNA GS

    George Clingerman:
    Wait? What? Oh crap. What did I say? Hopefully it was something good....

    Three things, actually.

    First quote:

    "Take a couple of weeks to learn C#," says George Clingerman, webmaster of XNADevelopment.com and a Microsoft MVP in the XNA Community. "You don't need to become an expert, but having a basic grasp of how to use C#, separate from the XNA framework, will do wonders for how fast you catch on."

    Second quote:

    "Game development can be tricky and you're going to have questions," says Clingerman. "Without knowing where to go for help, you're going to get frustrated very quickly and give up. Knowing where you can go for help is probably the No. 1 step, and the Microsoft XNA forums are the best place for that."

    Third quote:

    "You're not going to be making World of Warcraft or even the original 8-bit Mario - but if you're creative, you can make a fun game with just a couple of moving sprites on the screen. The less knowledge you have, the more creative you have to be with what you know. Sometimes that's how the best game ideas are born."

    And when you separate that from the article, it's a pretty good three-step program for a new XNA developer. Learn C#, engage with the community, and understand your limits.

    The rest of the article is an entertaining read, especially when the authors can't figure out how to read the gamepad and give up. If I were to give one piece of advice to new XNA developers, it would be that this is precisely what most people do: they start a project, hit a problem, and give up. What separates the actual game developer from the wannabe isn't that they don't hit problems, it's that when they inevitably hit problems - we all do - they keep going. I don't hold it against the author, because he's got a deadline to meet, after all; but I'd like to see him jump back in here and finish what he started, potentially with a follow-up article later after he's accomplished the goal.

    In any case, I'd be perfectly happy to teach him how to read the freakin' gamepad. ;)

  • 10-04-2008 5:24 AM In reply to

    Re: Official Xbox Magazine vs. XNA GS

    CDarklock:
    The rest of the article is an entertaining read, especially when the authors can't figure out how to read the gamepad and give up. If I were to give one piece of advice to new XNA developers, it would be that this is precisely what most people do: they start a project, hit a problem, and give up. What separates the actual game developer from the wannabe isn't that they don't hit problems, it's that when they inevitably hit problems - we all do - they keep going. I don't hold it against the author, because he's got a deadline to meet, after all; but I'd like to see him jump back in here and finish what he started, potentially with a follow-up article later after he's accomplished the goal.

    In any case, I'd be perfectly happy to teach him how to read the freakin' gamepad. ;)

     

    Hi gang, I'm the author of the article. I was embarassed as hell to not be able to get any further, but you're exactly right -- I had a deadline and I started the project too late to really dig into it further than chronicling the failure. It actually started a few months ago, when I bought the books and asked George's advice and started reading up; then it got shelved for several issues while other things took priority. I was supposed to do that story over a long period of time, and we were supposed to have multiple people learning, and...well, that would be a book, really. What I did was try to crash through in three weeks and I'm sure all of you with experience recognize that as a recipe for fail cake. Ultimately it was a relief to simply turn the article in and walk away. 

    The response to the article has been positive so far, and nobody says they feel discouraged about XNA, which is good. That was really not the goal; the goal was to simply offer some advice and warnings to anybody who thought it was going to be easy, like Games Factory or Klik & Play. Hopefully it inspired as many smart people to learn the right way as it did discourage the people who would simply come to your forums and ask dumb questions.

    I did have a reader ask for permission to make the game we failed to make. By all means, do -- but make it a better game than we were going to make. Ours was more an excercise than a game anyway.

    More coverage of community games is coming; it won't be in the next issue after all, but probably starting in the winter issues.

    Dan Amrich
    Senior Editor, Official Xbox Magazine
    dan@oxmonline.com
  • 10-04-2008 4:36 PM In reply to

    Re: Official Xbox Magazine vs. XNA GS

    Dan OXM:
    Hi gang, I'm the author of the article. I was embarassed as hell to not be able to get any further, but you're exactly right -- I had a deadline and I started the project too late to really dig into it further than chronicling the failure.

    But you chronicled it! That was awesome. A lot of people would have caved to the embarrassment and replaced the article with something bland and worthless. This is my favorite article to date about XNA GS. George's involvement was a big part of that - "hey, I know him!" - but the matter-of-fact presentation of your experience was something sorely lacking in the writeups thus far.

    There are too many people talking about their successes in XNA GS, and not enough talking about their failures. Nick Gravelyn has been addressing that somewhat, and I could help address it with a chronicle of my storage woes in Railgun... but I'm embarrassed and keep putting it off. I should probably sit down and make myself do that this weekend.

    It was a great article. I look forward to reading more coverage from you in the coming months; perhaps you could finish your game and put it on CG to see what happens.

  • 10-04-2008 7:53 PM In reply to

    Re: Official Xbox Magazine vs. XNA GS

    Dan OXM:
    That was really not the goal; the goal was to simply offer some advice and warnings to anybody who thought it was going to be easy, like Games Factory or Klik & Play. Hopefully it inspired as many smart people to learn the right way as it did discourage the people who would simply come to your forums and ask dumb questions.

    This is actually a great angle... too many members of the press listen to the sound bytes that Microsoft feed them and then misinterpret 'easier' as 'easy'... Programming is not easy if you have no experience and Game programming is on the high end of the scale (IMO). Heck did you see the clown who misunderstood so much he thought you could write games uisng Microsoft word? (http://blogusmaximus.net/archive/2008/02/22/119912.aspx saldy original article got taken down but Chris quoted the main part).

    Is the source for your game up anywhere? Do you have forum discussions about the article on the OXM site? Seems like a great community project for your readers to work on it as a group. I'm sure plenty of us would join in too. Get the source on codeplex - have a short update every month in the magazine... Oh and the other MVPs are MUCH better looking than George and we would all love our pictures in the magazine..



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  • 10-05-2008 12:15 AM In reply to

    Re: Official Xbox Magazine vs. XNA GS

    I honestly thought that OXM had canned the article because they had emailed me so long ago I had totally forgotten about it. I really did think it was nice honest article though and really, giving people a realistic taste of how hard it is to make a game (even with great tools) does more for our community than promising hopefully game developers they'll be whipping out polished innovative groundbreaking games in no time.

    I really enjoyed the article, but then I was in and and I LOVE to read about myself  :)  Thanks for giving me that opportunity and The ZMan is right if you're looking to do future articles, I know a ton of guys out there chomping at the bit to help out. (better looking than me is debatable... ;) )
  • 10-05-2008 1:21 AM In reply to

    Re: Official Xbox Magazine vs. XNA GS

    The ZMan:
    Heck did you see the clown who misunderstood so much he thought you could write games uisng Microsoft word? (http://blogusmaximus.net/archive/2008/02/22/119912.aspx saldy original article got taken down but Chris quoted the main part).

    Original article here


    Good judgment comes from experience, and experience comes from bad judgment.  -- Barry LePatner

    Sixty years ago I knew everything; now I know nothing; education is a progressive discovery of our own ignorance. -- Will Durant, American philosopher/author [1885-1981]

  • 10-05-2008 5:14 AM In reply to

    Re: Official Xbox Magazine vs. XNA GS


    Dan OXM:
    Hi gang, I'm the author of the article. I was embarrassed as hell to not be able to get any further, but you're exactly right -- I had a deadline and I started the project too late to really dig into it further than chronicling the failure.

     

    Woah, I'm absolutely shocked and amazed- an OXM employee.To more percise its the fabled Dan himself, I read OXM a lot and indeed this article proved useful. No matter what people and game companeis are doing, they all seem to get the "Dead-line" plauge at some point in our daily life, big or small, no matter what it is for. So in the future hopefully all we can do is build and learn from our own mistakes as an indevidual, Team, or Company. Also, Great job on the the articles Dan, keep up the work. I enjoy always reading your work and all of OXM back to back. I can't wait till my next Magazine(OXM) gets to my studio mail-box.

  • 10-05-2008 11:02 PM In reply to

    Re: Official Xbox Magazine vs. XNA GS