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Trial mode under Windows?

Last post 9/22/2008 8:58 PM by Firewater Games. 2 replies.
  • 9/22/2008 7:37 PM

    Trial mode under Windows?

    Is trial mode only fully supported (for deployed projects) under XBOX targets?  I'm guessing this is the case since Live functionality isn't included in the 3.0 redist.

    Thanks,

    Vance

  • 9/22/2008 8:10 PM In reply to

    Re: Trial mode under Windows?

    There isn't really such a concept as trial mode on Windows, since we aren't providing any system for selling games or collecting money on Windows. You are free to sell your game yourself if you want, but if you do that it is up to you to collect the money, track whether the game has been purchased, and implement whatever kind of trial mode makes sense for your business model.

    We do support the same framework APIs on Windows as on Xbox, for testing purposes. The trial mode emulation works the same as it does in the Creators mode Xbox runtime. More details: http://blogs.msdn.com/shawnhar/archive/2008/09/17/trial-mode-in-xna-game-studio-3-0.aspx


    XNA Framework Developer - blog - homepage
  • 9/22/2008 8:58 PM In reply to

    Re: Trial mode under Windows?

    Thanks for the quick response - we have one project that the customer needs to have deployed under Windows so I wanted to see what our options were.  We are currently using a licensing plug-in to provide the demo/trial functionality and although it's working OK I would (of course) prefer to use whatever system is native to XNA.

    -Vance 

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