edit:Updated video with new menu/ UI and current sounds shown
The music is placeholder and is going to be replaced soon. I also plan to replace some of the art for the bullets/projectiles as mentioned in this thread. I also plan to change the rate that the all weapons powerup drops as well as make it harder by adding in more enemies.
Video 2
Hey all, well I finally got around to recording some of my current gameplay for my shooter that I've been working on the past few months.
Its a standard top-down vertical shooter with multiple waves coming down from the top and a boss at the end. I haven't recorded the boss fight yet because some thing still need to be tweaked, but this vid shows some alright things minus the audio and UI going to be changed some.
youtube vid
The gameplay consists of currently four different enemies, three different powerups ( will be five) , a basic machine gun weapon, a piercing laser attack, a multishot attack , a exploding rocket and a nova bomb.
The player destroys enemies and gains red green or blue energy from them when they die. The energy is then used to fuel the different kind of weapons. Weapons can be switched to either through 1-4 or by going to the next weapon by Q or previous by E (kind of a first person shooter control scheme). I currently only have a windows version for now.
I will put up the source and install in a few weeks when I get it more polished.