XNA Creators Club Online
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How to use the RPG kit to make an Online RPG?

Last post 10-16-2008 11:25 PM by Blackpanther989. 4 replies.
  • 10-02-2008 2:51 AM

    How to use the RPG kit to make an Online RPG?

    How would one go about making the RPG starter kit work on xbox live. I think it would be more fun to play with friends than just alone. Thanks in advance.
  • 10-05-2008 7:39 PM In reply to

    Re: How to use the RPG kit to make an Online RPG?

    That's a pretty big question and it's a lot to expect someone to walk you through step by step in how to go about that. What I can recommend is that you take a look at the samples on this site for creating multiplayer games and begin to merge those into the the RPG starter kit. There's going to be quite a few challenges but if it's something you're interested in learning it could definitely be a fun project for you.

    The Network Game State Management sample would be a good place to start and then take a look at some of the other network samples.

  • 10-06-2008 8:15 AM In reply to

    Re: How to use the RPG kit to make an Online RPG?

     

    I agree with George, start with the basics. You will find that with all of the data and events happening in an RPG you will get confused, get the basic systems running first and understand the limitations of the Network system before looking at how you can impliment it into your game.

  • 10-09-2008 3:03 PM In reply to

    Re: How to use the RPG kit to make an Online RPG?

    Ye, i agree, with both of you. I'am a begginer with Networking, and the only way i'am learning is reading tutorials, and editing the Network sample, like Gerorge said above, to make it more intresting my merging parts of code together and understanding what they do.
  • 10-16-2008 11:25 PM In reply to

    Re: How to use the RPG kit to make an Online RPG?

    pillowyVEXER:
    How would one go about making the RPG starter kit work on xbox live. I think it would be more fun to play with friends than just alone. Thanks in advance.

     I've actually looked into this and the Design of the RPG starter kit was designed mainly for single player.
    I have hacked in some code that allows me to create sessions, join sessions, and have 2+ characters on screen and moving around.
    But I didn't want to go through all the hassle of implementing and re-architecting the world synchronization system. As most of it was designed for single player.
    Synchronizing world objects and maps looked like it would be a pain using/re-factoring existing code but I haven’t dug into it too much.

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