Hi!
I get hundreds of valid page faults each time I do a lock on a index buffer. Example:
m_pIndexBuffer->Lock( 0, 10
, (void**)&pIndexArray, NULL );
The really strange thing is that it doesn´t matter if i lock 0 bytes, it still produces Page faults. I´m using Windows XP SP2 with Directx 9.0c (4.09.0000.0904) and a ASUS EN7950GT that runs on NVIDIA driver version 93.71. I have tried several other computers with other graphic cards and I get the same result.
If I do a lock on a vertex buffer there are no Page faults.
Robert