Hello
I have playerd with xna for a week and I have liked it but I have also discovered that there are some engines like www.dxstudio.com, www.visual3d.net, torque and many others open source and commercial.
The big question is, whats the difference, only editing of the models and position, physics, etc? and in XNA I have to do all of that by hand, I mean by code?
Why should I use xna over an engine? I have seen some that are not expensive, 100$ to 500$.
Any other differences? Can I Integrate a project using xna and an engine at the same time?