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RomantiqueX XNA Engine v0.1 announcement

Last post 6/10/2007 5:08 AM by Harald Maassen. 13 replies.
  • 5/16/2007 12:59 PM

    RomantiqueX XNA Engine v0.1 announcement

    Get it there - http://www.codeplex.com/romantiquex/Release/ProjectReleases.aspx?ReleaseId=4257.

    We appreciate your feedback.

    If you aren't lazy, please provide us some feedback about demo in form <FPS MyGraphicsCard>.

  • 5/17/2007 3:39 PM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

    Looks good, may I ask what terrible thing are you doing to create those light beams? They bring my system to it's knees (15-18fps) if I am not looking at them I get 300fps+.

    -Dave

  • 5/17/2007 7:20 PM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

    Light beams are drawn using splice-based volumetric rendering. In fact, 100 quads are shaded and blended together to create such an effect. Sound a little strange, cause we don't se any big performance difference with and without rendering light shft. What graphics card do you have?
  • 5/18/2007 12:24 AM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

    7800GT, running in an AMD X2 3800+

  • 5/18/2007 10:20 AM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

    Looks great but the highest FPS I get is 28.

    ATI Radeon X1300 + AMD Athlon 64 X2 3800+
    ---------------
    http://www.illusionsoftware.uni.cc - Great Games for Windows and Xbox 360
  • 5/18/2007 1:24 PM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

    Interesting - I get 10 fps in both full-screen and windowed (running compiled Release version, not in the IDE).

    P4 3.6Ghz
    1GB RAM
    256 MB GeForce Go 6800

    Houston, we have a problem. :)

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 5/18/2007 10:58 PM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

    I am getting 200+ fps full screen, highest was about 245 and that was stood in the back corner looking over the table at the light with the multi-coloured light beams... so everything was on screen.

    Core 2 Duo E6600 (standard clock speeds)
    2GB Ram
    Palit 8800GTX (768MB at standard clock speeds @ 1152x864 resolution)

    boring stuff moved to my profile...
  • 5/19/2007 9:57 AM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

    I have a 128MB 6800GT which I am running in a 2.8GHz Pentium 4.

    I get 5 to 8 frames per second while looking at anything effected by the light. Looking away from the light but still with in the bounds of the floor I get 20fps max.

    I realise my computer isn't the best; but I can run high graphics games like Oblivion with no problems.

    I suspect you are using to much CPU time.

    Code wise (as in code to use your engine) I think you are on the right track, but it is still a little verbose... for example: why do you make the user pass through a content manager and a service provider everytime they create a model? Why not let them set it once and change it when, in the unlikely event, it changes.

    Sorry if this email is overly critical; I don't mean it to be. I think you are doing a good job, but without honest feedback you won't know what needs fixing. Take my advice or not, no skin of my back. . . but I hope you do, because your engine does have potential.
  • 5/19/2007 7:05 PM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

    Thanks a lot for your feedback!

    Demo uses rather heavy lighting shaders without a lot of optimizations. So it can be rather hard task to render the scene for the old video cards. We are looking forward for render path improvements and optimizations.

    The design of MeshEntity class is not the end one. In the next release resource management will be handled in the way like LightShaftEffect and ResourceTrackingLightShaftEffect do it now.

  • 5/19/2007 7:07 PM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

    Ditto Wicky Wuigi's numbers with the same setup but running at 1280x1024.

     

  • 5/29/2007 12:31 PM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

    Wow 5-10 fps. I'm using:

    Pentium D 3.00 Ghz Dual Core
    XFX nVidia 7600GT 256 mb XXX Overclocked Edition
    2 Gb RAM 667 Mhz
  • 6/3/2007 7:31 PM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

    Sounds a bit strange. I have near 25 FPS on my Radeon X1600Pro.

    Btw, new version with a lot of shader optimizations and many other stuff will come soon.

  • 6/9/2007 6:22 AM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

    About 5-6 FPS, that's with a 6600GT, 3000+ AMD Athlon 64, and 1Gb of RAM.
  • 6/10/2007 5:08 AM In reply to

    Re: RomantiqueX XNA Engine v0.1 announcement

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