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Error when trying to unpack a "XNA Creators Club Game Package"
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i doubleclick the file and get this Error: Error 2160: The packaged game requires a runtime
that is not recognized by this Version of XnaPack. A newer version of XnaPack may be required
to unpack this game, or the package may be invalid.
I have the latest version of XNA Game Studio 3.0 installed and
Microsoft Visual C# 2008 Express....
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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I have the same problem. I just made a .ccgame for my Zune game and when I tried to install the game from the .ccgame I got this error. Anyone know what's up?
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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daniel7860:
i doubleclick the file and get this Error: Error 2160: The packaged game requires a runtime
that is not recognized by this Version of XnaPack. A newer version of XnaPack may be required
to unpack this game, or the package may be invalid.
I have the latest version of XNA Game Studio 3.0 installed and
Microsoft Visual C# 2008 Express....
Is this a game you did or one you downloaded from somewhere? If the latter is it one that was done using the same version you have installed?
Jim Perry - Microsoft XNA MVP If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job. Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki. Please mark posts as Answers or Good Feedback when appropriate.
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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Jim Perry:Is this a game you did or one you downloaded from somewhere? If the latter is it one that was done using the same version you have installed?
In my case, the game is one I made, and it builds and runs just fine in the 3.0 GS, but the ccgame still doesn't work.
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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Strange. I've had no problem unpacking a couple of games that have been submitted. Can you post it to see if others have the same problem?
Jim Perry - Microsoft XNA MVP If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job. Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki. Please mark posts as Answers or Good Feedback when appropriate.
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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http://blcs.x10hosting.com/ZuneHero.ccgame
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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Thank you for posting these files. We will take a look and reply back here once we have more information.
Thanks!
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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Same problem here. It's a zune game.
ccgame file:
http://www.codeplex.com/bombtastic/Release/ProjectReleases.aspx?ReleaseId=18919
source code:
http://www.codeplex.com/bombtastic/Release/ProjectReleases.aspx?ReleaseId=18920
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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Hey all,
I've looked at both the Minesweeper and the Bombtastic games, and there are a couple of issues that are affecting this scenario:
- You cannot deploy a .ccgame created with the XNA Game Studio 3.0 beta with the final release of XNA Game Studio 3.0. You will need to clean, rebuild and package a new .ccgame. I was able to download the Minesweeper source, build it, create a .ccgame and deploy it to my Zune with no issues using the final release of XNA Game Studio 3.0.
- If you have previously compiled your game with a pre-release version of XNA Game Studio 3.0, you will need to perform a clean and a rebuild (and not just a rebuild) using the final release of XNA Game Studio 3.0. There is a file that is created in the obj\<platform>\<configuration> directory that affects .ccgame packaging, and it is not updated if you just perform a rebuild. You have to clean first. This option is available in the Build menu in up-level versions of Visual Studio 2008. Unfortunately, the clean command does not appear by default in Visual C# 2008 Express Edition, so the easiest way to achieve this if you are using C# Express is to delete the bin and obj directories from your code and content projects, then re-build. The Bombtastic source code that I downloaded included some beta information in the obj directory, so I could not just download and build this source and have it work. I had to download the source, open the project in VS 2008, clean, build then package a new .ccgame. After that, I was able to deploy it to my Zune and run it as expected.
If you are running into issues deploying your games that were previously packaged with a pre-release version of XNA Game Studio 3.0, please try the following steps, and let us know if this still doesn't work:
- Install the final release of XNA Game Studio 3.0
- Open your project in VS 2008 or VC# 2008 Express Edition
- Use the clean menu option (in VS 2008) or manually delete the bin and obj directories for your project (if you have VC# 2008 Express)
- Choose the option to Package as XNA Creators Club Game
- Deploy the .ccgame file to your Zune or Xbox 360
Thanks!
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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That did it! Thanks a bunch Aaron! You jumped on this really quick! My project is working fine now. :D
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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Glad to hear that this is working for you now. Sorry for the hassles in the meantime.
One thing you may want to do for your source distribution in the future is to fully delete the bin and obj directories and all of the intermediate files from your projects. That wouldn't eliminate the need to post an updated .ccgame file, but it would make it easier for folks who are downloading and building your source code themselves to be able to get a functional .ccgame file produced on their own.
Thanks!
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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Nah it's okay. Thanks for the tip. I wasn't really aware of that. I am pretty new to all this so that's good to know.
-Mav
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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Aaron Stebner:If you have previously compiled your game with a pre-release version of XNA Game Studio 3.0, you will need to perform a clean and a rebuild (and not just a rebuild) using the final release of XNA Game Studio 3.0. There is a file that is created in the obj\<platform>\<configuration> directory that affects .ccgame packaging, and it is not updated if you just perform a rebuild. You have to clean first. This option is available in the Build menu in up-level versions of Visual Studio 2008. Unfortunately, the clean command does not appear by default in Visual C# 2008 Express Edition, so the easiest way to achieve this if you are using C# Express is to delete the bin and obj directories from your code and content projects, then re-build. The Bombtastic source code that I downloaded included some beta information in the obj directory, so I could not just download and build this source and have it work. I had to download the source, open the project in VS 2008, clean, build then package a new .ccgame. After that, I was able to deploy it to my Zune and run it as expected.
That did the trick. I should've thought to delete those. Thanks for your prompt and helpful response!
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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daniel7860:http://blcs.x10hosting.com/ZuneHero.ccgame
this is the only .ccgame that i had this prob with, with both bombastic and minesweeper, they both worked perfectly, now as for zunehero revamped, that is the only game that i have had this kind of problem with, can someone maybe fix it for me plz?
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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Stitches22: daniel7860:http://blcs.x10hosting.com/ZuneHero.ccgame
this is the only .ccgame that i had this prob with, with both bombastic and minesweeper, they both worked perfectly, now as for zunehero revamped, that is the only game that i have had this kind of problem with, can someone maybe fix it for me plz?
Ummm, the developer has to fix it.
Jim Perry - Microsoft XNA MVP If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job. Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki. Please mark posts as Answers or Good Feedback when appropriate.
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Re: Error when trying to unpack a "XNA Creators Club Game Package"
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