Hi,
After updating from the 3.0 beta, I started getting the "String was not recognized as a valid DateTime" error when compiling for the xbox, which I solved by deleting the bin and obj directories. Now, it compiles, deploys, the xbox displayes the deploy complete message, and then goes right back to "waiting for computer connection". Then, even though I've set my target as the xbox and the xbox recieved the binary, it opens the PC version on the computer. If I exit xna game studio connect and go back to my games, the build is there (I deleted it before just to be sure, this is the new one). If I start that game, it will open fine and reach the main menu. If I start a new game, it will exit with a code 4. On the PC on the other hand, there is no problem at all and you can play for how ever long you want. I haven't added any platform specific code since my last xbox version (switched to pc when the 3.0 beta came out) so I don't see how or why it's failing now.
Anybody have any clues??
Thanks in advance