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Help me push my Beta into a Release! Need 1 programmer and/or 1 2D artist!

Last post 11/17/2008 10:49 AM by Eat Politicians. 0 replies.
  • 11/17/2008 10:49 AM

    Help me push my Beta into a Release! Need 1 programmer and/or 1 2D artist!

    Hello,

    http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=164b4c59-8538-4f9e-b32c-3a2fee459bfc&type=1

    I developed a 2D strategy puzzle fighter game titled the Military Industrial Complex.  I was unable to get it finished for DBP 2008 because I tried to put too many features in when I should have focused on the core game mechanics, however I learned a lot, I have an excellent starting point (and code base) and with the help of a programmer and/or an artist could easy have this project ready in 3 months for XBOX Live to sell.  Even though I have already put a fair amount of effort into this project I am willing to split the profits into thirds or halves if you help me finish it. 

    What does it need?

    1)  Finalize game mechanics:  I feel like the idea is there, but something is needed.  I'm not sure what or how but with some brainstorming I think we could figure it out.  I feel it's close.  I didn't implement the actions of the robots when they are close, meaning I have this system of how they would bump into or destroy each other based on the actions they take in close.  For example, if both robots jump at each other they should collide, fall and take damage.  If one robot jumps onto another, it should destroy it.  I think this would add a level of fun to the game mechanics which would get it close to where it needs to be.  I just need someone to help me iron out these details, playtest and finish.

    2)  AI:  I got about 50-60% through an AI system so that the game could be 1-4 players but didn't have time to finish it before the deadline.  I have the design I just need to finish coding it and playtest.

    3)  XBOX LIVE support:  I didn't add xbox live support and I think it should be added to make this game addictive and more desireable to the consumer.  If I took the time to learn how this is done I could probably do it, but if someone already knows it would speed up the project.  It's already set up for 4 players so I have a feeling it wouldn't be that difficult.

    4)  Redesign UI and the map:  That map needs to be turned 90 degrees so that the players go left to right and back instead of up and down (because it's a 1280x720 720p screen).  Once you play the game, the reasons for this should be obvious.  Also I need to recode how the robots interact with the map and each other (which will fix a majority of the bugs in the demo), I already have this part designed I just need to implement it.

    5)  Art, sound, music and overall design:  I still have some placeholder graphics in and I didn't finish all the sound effects or the music system.  This would be the easy part I think.  I already have the design concept in mind and have it sketched and even prepared some of the finished graphics.  I thinking of a fifities style steam-punk.  Nuclear powered robots with vaccuum tubes and such.  I want to redesign the menu screens to be nixie tubes (already have the graphics and font set up for this).

    That is pretty much it.  I could do it myself in about 6 months (safe guess based on what I've accomplished up to this point), but could cut that in half with some programming or artistry expertise.  Plus it if have someone to bounce ideas off I think it would help.

    So that is my pitch.  Quit pretending you are going to develop that impossible MMORPG and help me finish this very doable project.  And the coolest thing, you can play the demo because I'm going to post it tonight and you can check it out on your xbox!  So instead of wasting time on some vague concept of some game that you might work on at some point in the future, come on over to a partially completed prototype, help me finish the concept and iron out the bugs and split the incoming cash!

    http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=164b4c59-8538-4f9e-b32c-3a2fee459bfc&type=1

    Please contact me at mif2004@list.ru
    (When asked if Greg Oden favors his uninjured knee, Channing Frye responded, "no, he favors dunking on your head.")
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