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Good XNA 3 book

Last post 12/1/2008 4:20 PM by Wolffer. 3 replies.
  • 12/1/2008 2:35 PM

    Good XNA 3 book

    Hello guys,

    I decided to start learning XNA for real now, since I got an idea, and I think XNA is a good way to achieve my goal.
    I would also like to hear any good recommendation for C# (tutorial or even better programmer approach to language (I would like to get known with C# structure and learn some useful tips and get skills required for XNA)).

    So, XNA 3 book should be written nicely, explaining XNA from beginning (basic structure, device setup, etc.), to more advanced topics like Terrain rendering from heightmap, model loading, effects...
    Possibly including some samples...

    So, if I can compare my needs, I did read this book http://www.amazon.com/Introduction-Programming-DirectX-Wordware-Graphics/dp/1556229135/ref=pd_bxgy_b_img_b and I aboslutely loved it.

    My english isnt very good, so I like books that explain things a little more and in simple english language.

    Thanks

  • 12/1/2008 2:39 PM In reply to

    Re: Good XNA 3 book

    Oh, Ive seen that many of those books were not made yet....so XNA 2.0 book would be OK as well.
  • 12/1/2008 4:14 PM In reply to

    Re: Good XNA 3 book

    Hi Getviewsnow,

    While my opinion is obviously biased, I do have a book being published in the next couple of months titled "The Complete XNA 3.0: An Exploration into the XNA Framework Library." 

    The book is an in-depth survey of everything you can and cannot do with XNA 3.0 on the PC, Xbox 360, and Zune, and focuses on exploration through experimentation.  Over the course of the book readers will work with every major class in the XNA Framework Library, will write dozens of small spikes, and will implement 20 chapter projects - each which builds onto previous projects to create a 3D maze game for the PC and Xbox 360, and a 2D maze game for the Zune.

    With that being said, it is not a book about game programming.  That is, rather than teach you how to build a home, it teaches you how to use the tools to do so.  As a result, there's no chapters specifcially focused on terrain rendering for example, however there are chapters focused on beginning, intermediate, and advanced rendering techniques, as well as particles and other special effects.  Similarly, there is a chapter which teaches you how to work with the building blocks of 3D models, as well as a chapter on actually loading and animating skinned models.  So if you follow along you'll have everything you need to use XNA to create a terrain renderer.

    As an aside, I'm running an online guided workshop beginning March 30th specifically on XNA 3.0.  The workshop doesn't cost anything to participate and gives people interested in thoroughly learning XNA a chance to work with thousands of other people, side-by-side, to master this powerful API.  If you want more information on either the book or the workshop, follow the links below.  Cheers and Good luck!

    The Complete XNA 3.0
    The GameDev.net XNA Workshop
    Jeromy Walsh
  • 12/1/2008 4:20 PM In reply to

    Re: Good XNA 3 book

    The workshop sounds excellent Jeromy. I'm sure lots of people on this forum would like to participate. Have you got an upper limit to the number of participants?
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