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Error with a few of the new Samples..

Last post 5/29/2007 5:07 AM by CartBlanche. 3 replies.
  • 5/25/2007 5:05 AM

    Error with a few of the new Samples..

    Firstly thanks to XNA team for the new Samples. As always very usefull. I have a recurring problem however. If I try to compile the Chase Camera, TexturesAndColors or Vertex Lighting sample, I always get the following error

    Error    1    Building content threw InvalidOperationException: The FPU is set to the wrong precision. The FBX SDK requires double precision to function properly.
       at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.ValidateFpuState()
       at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.Import(String filename, ContentImporterContext context)
       at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAssetDirectly(BuildItem item, String importerName)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAsset(BuildItem item)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAndLoadAsset(BuildItem item, BuildItem requestingItem)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAssetViaCache(BuildItem item, String importerName)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAsset(BuildItem item)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)
       at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.RunTheBuild()
       at Microsoft.Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]& outputContent, String[]& rebuiltContent, String[]& intermediates, Dictionary`2& dependencyTimestamps, KeyValuePair`2[]& warnings)


    All other samples compile and work as advertised as far as I could tell.

    The models that seem to cause this error are Ship.fbx and Cube.fbx ( for the shader series ).

    Any ideas?


    There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.
    -= Paulo Coelho =-
  • 5/25/2007 11:55 AM In reply to

    Re: Error with a few of the new Samples..

    Have you got the refresh installed?  See http://forums.xna.com/thread/9932.aspx

    There's been a few reports of this error which we have not really tracked down but at least on person was using the old version. Also try a reboot.

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  • 5/25/2007 6:06 PM In reply to

    Re: Error with a few of the new Samples..

    Hi Z,
      Hmm now that you mention it, maybe I don't. The same sample works fine on my home computer and that definitely has the refresh, but now you have cause me to doubt if I have it on my work machine. I uninstall and re-install and see if the pain persists.
    There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.
    -= Paulo Coelho =-
  • 5/29/2007 5:07 AM In reply to

    Re: Error with a few of the new Samples..

    Ok It seems like my work machine did have the refresh installed, but something was corrupt. I told the installation to do a Repair and everything works fine now.
    There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.
    -= Paulo Coelho =-
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