United States (English)
Canada (English)
Canada (Français)
Deutschland (Deutsch)
España (Español)
France (Français)
Italia (Italia)
United Kingdom (English)
United States (English)
日本 (日本語)
Forums
Hi,
Visitor
Sign In
Home
Quick Start Guide
News
Membership
Games
Games Catalog
Submit Game
Review Game
Playtest Game
Creators
My Profile
My Business
Community
Forums
Community Spotlight
Community Resources
Education
Getting Started
Education Catalog
Starter Kits
Utilities
Academia
Developer Talk Series
Resources
FAQ
Partners
Download
Feedback
Press Site
Meet the Team
community forums
XNA Community Forums
»
DirectX
»
Direct3D 10
»
How to Create an Alpha Texture from the Red Byte of an Array of DWORDs?
More Search Options
|
My Discussions
|
Active Topics
|
Not Read
Page 1 of 1 (1 items)
Sort Posts:
Oldest to newest
Newest to oldest
Previous
Next
How to Create an Alpha Texture from the Red Byte of an Array of DWORDs?
Last post 12/4/2008 10:28 PM by
Unholysavagery
. 0 replies.
12/4/2008 10:28 PM
Unholysavagery
(0)
Posts
41
How to Create an Alpha Texture from the Red Byte of an Array of DWORDs?
Reply
Quote
Well I need to use the red channel of an array of DWORDs as the Alpha for a texture. I got some ASM code that flips the bytes but I don't think this is the best way to do this, so how should I do it?
Page 1 of 1 (1 items)
Previous
Next
© 2010 Microsoft Corporation. All rights reserved.
Terms of Use
Privacy Statement
Code of Conduct
Feedback