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EffectPools_2008 Sample

Last post 10/26/2009 12:05 PM by Ryan Shao. 7 replies.
  • 12/13/2008 4:33 PM

    EffectPools_2008 Sample

    Hi,

    I compiled and run all samples of DXSDK November 2008 but EffectPools sample. It gives an error like this:

    'fxc' is not recognized as an internal or external command

    My OS is Vista and GPU is 9800GTX+.

    Could u help me?

  • 4/11/2009 2:32 PM In reply to

    Re: EffectPools_2008 Sample

    I am having the exact same problem...

    Did anyone ever find a fix to this?

    Vista / Radeon 3200 HD
  • 4/19/2009 7:57 PM In reply to

    Re: EffectPools_2008 Sample

    fxc is in your DXSDK folder,
    you could just point it to the correct path statically.

    just right click on .fx file -> change the property

    hope this helps :)
    Please MS, please include an simple and stable animated meshes loader into DirectX10

    NVPerfHUD has a problem with ID3DEffectPool?
    http://developer.nvidia.com/forums/index.php?showtopic=2784
  • 4/20/2009 9:28 AM In reply to

    Re: EffectPools_2008 Sample

    Thanks for reply but both VS2005 and VS2008 solution of EffectPools sample of March 2009 SDK works fine. There's no

    'fxc' is not recognized as an internal or external command

    error anymore.
  • 6/11/2009 10:15 PM In reply to

    Re: EffectPools_2008 Sample

    Ohh really now?


    1>------ Build started: Project: EffectPools, Configuration: Debug Win32 ------

    1>fxc pre-compile: c:\Program Files\Microsoft DirectX SDK (March 2009)\Samples\C++\Direct3D10\EffectPools\EffectPools3.fx

    1>'fxc' is not recognized as an internal or external command,

    1>operable program or batch file.

    1>'fxc' is not recognized as an internal or external command,

    1>operable program or batch file.

    1>Project : error PRJ0019: A tool returned an error code from "fxc pre-compile: c:\Program Files\Microsoft DirectX SDK (March 2009)\Samples\C++\Direct3D10\EffectPools\EffectPools3.fx"

    1>EffectPools - 1 error(s), 0 warning(s)

     

                                                                        
                                                                    
  • 6/17/2009 7:25 AM In reply to

    Re: EffectPools_2008 Sample

    Hi,

    I have Rebuilt EffectPools Sample again. This time EffectPools_2005.sln gives " 'fxc' is not recognized ... " error but EffectPools_2008.sln works fine again.

    1>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
    1>Copyright (C) Microsoft Corporation.  All rights reserved.
    1>Linking...
    1>Creating manifest...
    1>Build log was saved at "file:///c:/Program Files\Microsoft DirectX SDK (March 2009)\Samples\C++\Direct3D10\EffectPools\Debug\BuildLog.htm"
    1>EffectPools - 0 error(s), 0 warning(s)
    ========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========

  • 6/17/2009 7:43 AM In reply to

    Re: EffectPools_2008 Sample

    Hi again,

    I have deleted and added again these fx files: EffectPools1.fx, EffectPools2.fx, EffectPools3.fx in VS2005.

    VS2005 shows up a window like this:

    A custom build rule to build files with extension ".fx" could not be found.
    Would you like yo create a new file yo define a custom build rule to build files with this extension?

    I said "NO" and worked fine in VS2005.
  • 10/26/2009 12:05 PM In reply to

    Re: EffectPools_2008 Sample

    hi,
    i met the same problem and google it and found not clear solution.
    so i take a guess to fix it and then prove worked...

    The reason is because VS is not set to include the newest DX categery...(Utiity/bin/x86,Include,Lib). when set right, this error will go...
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