XNA Creators Club Online
Page 1 of 1 (6 items)
Sort Posts: Previous Next

My Community Game in progress

Last post 12/20/2008 7:55 AM by Percy Tse. 5 replies.
  • 12/17/2008 1:59 PM

    My Community Game in progress

    Hi all,

    Here is my Community Games, which combines battle and puzzle gameplay elements
    It is around 70% completed.

    http://tw.youtube.com/watch?v=wfyewRw6XTk

    I am from Hong Kong and sadly cannot upload Community Games at the mean while.
    Hope you all will think it fun ;)

  • 12/17/2008 3:01 PM In reply to

    Re: My Community Game in progress

    Looks nice. Looking forward to trying this out.
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 12/18/2008 11:39 AM In reply to

    Re: My Community Game in progress

    Nice looking game. I'd try it when available. The guys fighting up there are just decorative or do they play some role in the gameplay? By the way, are you going to support multilanguage? ;-)
    Multilanguage: meeting point | how to | the peer-review paradox
    Aran -- Let your game think!
  • 12/19/2008 1:43 AM In reply to

    Re: My Community Game in progress

    Jim Perry:
    Looks nice. Looking forward to trying this out.

    Thanks!

    Abel Garcia Plaza:
    Nice looking game. I'd try it when available. The guys fighting up there are just decorative or do they play some role in the gameplay? By the way, are you going to support multilanguage? ;-)

    Thanks.
    Player got to gather gems to invoke skills and each skill has different gems requirements.
    In the video I gave too much gems to the characters, so they invoke skill frequently
    When the upper character's HP become zero, player lose.

    Multilanguage is a good suggestion. The multilanguage sample was great, I wanted to try it too.
    However, I know few languages...
    I would use robot to translate, but seems it will get strange result always.
    By the way, which language do you prefer? I would put it to highest priority ;-)
  • 12/19/2008 10:06 AM In reply to

    Re: My Community Game in progress

    Percy Tse:
    Multilanguage is a good suggestion. The multilanguage sample was great, I wanted to try it too.

    Nice to read that ;-)

    Percy Tse:
    However, I know few languages...

    Join the club. I know my mother tongue, Spanish, and English.

    Percy Tse:
    I would use robot to translate, but seems it will get strange result always.

    Never ever. It's better nothing than automatic translated text. Seriously. I would recommend you to ask people in forums and things like that. For example, you can post in some non-English website forums. A good place would be videogame-related ones or translation-related ones. I would post only in English or, much, much better, in English and the language spoken by the readers, even automatically translated (but telling people you automatically translated it, to avoid offenses). As you need someone who understands English, English should be enough, but I recommend to add the automatic translation also, so that all people can understand your request. Nobody will complain about an automatic translation if you tell them it was done because of your lack of knowledge about that language. Here we have a forum thread in which you can start your search. I personally offered free Spanish translations and, although currently I haven't got the required time, I want to make the offer available again in the future, when possible. You have a similar offer for French.

    Percy Tse:
    By the way, which language do you prefer? I would put it to highest priority ;-)

    Obviously, Spanish ;-) It's my mother tongue and the one with more reviewers here. If you think in terms of sales, maybe French is a better option, as Spain is the unique Spanish speaking region in which Community Games can be downloaded, while there are two French speaking ones: Canada and France. I don't know the number of Xbox 360 owners in each territory, but France (about 64 million people) and Canada (about 33) have much more population than Spain (about 45) so I guess there are more Xbox 360 owners in French speaking regions than in the Spanish speaking region. Anyway, once you put the plumbering to support multilanguage, it's almost the same to add 1 language than 3 (Spanish, French and Italian). The most difficult thing is to find fonts with european characters, accurate translators and, then, to pass the peer-review in those languages. Currently, no Italian supporting game has passed the peer-review, while 1 French and 4 Spanish have passed.

    In my opinion, games like yours should give multilanguage support a go, as they usually have not-so-many texts to translate. I mean, they aren't RPG games with quite long stories...
    Multilanguage: meeting point | how to | the peer-review paradox
    Aran -- Let your game think!
  • 12/20/2008 7:55 AM In reply to

    Re: My Community Game in progress

    It is great to know someone is offering translation for free!
    The information you provided is very useful for me.
    Thanks, Abel Garcia Plaza.
Page 1 of 1 (6 items) Previous Next