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How to contact the XNA team ?

Last post 12/19/2008 1:31 PM by Jim Perry. 8 replies.
  • 12/18/2008 7:27 PM

    How to contact the XNA team ?

    How can we contact the XNA team -in private- (one-on-one email, not forums) ? Is there an email address I'm not aware of ? .. In case the answers to my questions are obvious: Yes, I've searched before asking. ;) Vaenom
  • 12/18/2008 7:36 PM In reply to

    Re: How to contact the XNA team ?

    Look down.... see the feedback link the botom of every page...
    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
    News and information for XNA
      Follow The Zman on twitter, Email me
        Please read the forum FAQs - Bug/Feature reporting
          Don't forget to mark good answers and good playtest feedback when you see it!!!
  • 12/18/2008 9:33 PM In reply to

    Re: How to contact the XNA team ?

    Thanks ZMan, but ... "Visit our forums to discuss game development with Microsoft® XNA® Game Studio, and to share your questions, comments, or ideas with other Creators and the XNA Team." = Public communication, I'm looking for private. "Visit our page on Microsoft Connect to report errors with XNA Game Studio or the XNA Creators Club Online Web site." = Only for errors reporting. "Please contact us at Creators@microsoft.com if you are unable to access our forums or the Microsoft Connect site." = Only if I'm unable to access the community forums. Neither 3 options qualifies as a way to privately communicate with the XNA team.
  • 12/18/2008 9:43 PM In reply to

    Re: How to contact the XNA team ?

    If it's not a bug or suggestion use Creators@microsoft.com
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 12/18/2008 10:04 PM In reply to

    Re: How to contact the XNA team ?

    Vaenom:
    Thanks ZMan, but ... "Visit our forums to discuss game development with Microsoft® XNA® Game Studio, and to share your questions, comments, or ideas with other Creators and the XNA Team." = Public communication, I'm looking for private. "Visit our page on Microsoft Connect to report errors with XNA Game Studio or the XNA Creators Club Online Web site." = Only for errors reporting. "Please contact us at Creators@microsoft.com if you are unable to access our forums or the Microsoft Connect site." = Only if I'm unable to access the community forums. Neither 3 options qualifies as a way to privately communicate with the XNA team.


    You know that *is* confusing... I'll let the team know... I knew the email address was there thats all I was directing you to..
    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
    News and information for XNA
      Follow The Zman on twitter, Email me
        Please read the forum FAQs - Bug/Feature reporting
          Don't forget to mark good answers and good playtest feedback when you see it!!!
  • 12/19/2008 12:18 AM In reply to

    Re: How to contact the XNA team ?

    Jim Perry:
    If it's not a bug or suggestion use Creators@microsoft.com
    Ok, I'll do Jim. Thanks. By the way, got any plan on authoring an "Essential XNA Game Studio 3.0 Programming" ? Vaenom
  • 12/19/2008 12:40 AM In reply to

    Re: How to contact the XNA team ?

    The ZMan:
    You know that *is* confusing... I'll let the team know... I knew the email address was there thats all I was directing you to..
    It is indeed. Thanks for letting them know.
  • 12/19/2008 11:32 AM In reply to

    Re: How to contact the XNA team ?

    The ZMan:
    Vaenom:
    Thanks ZMan, but ... "Visit our forums to discuss game development with Microsoft® XNA® Game Studio, and to share your questions, comments, or ideas with other Creators and the XNA Team." = Public communication, I'm looking for private. "Visit our page on Microsoft Connect to report errors with XNA Game Studio or the XNA Creators Club Online Web site." = Only for errors reporting. "Please contact us at Creators@microsoft.com if you are unable to access our forums or the Microsoft Connect site." = Only if I'm unable to access the community forums. Neither 3 options qualifies as a way to privately communicate with the XNA team.


    You know that *is* confusing... I'll let the team know... I knew the email address was there thats all I was directing you to..


    The XNA team is probably not too fond of receiving too many "private" emails, when the forums would suffice for most users.
    I'm sure Vaenom probably has something really important to discuss, but If they would say "you can use creators@microsoft.com for private, one-on-one issues" then there would probably be people who would send their questions / requests / whining "privately", instead of the forums.

    And btw... Connect is also for suggestions, not only errors.

  • 12/19/2008 1:31 PM In reply to

    Re: How to contact the XNA team ?

    Vaenom:
    Jim Perry:
    If it's not a bug or suggestion use Creators@microsoft.com
    By the way, got any plan on authoring an "Essential XNA Game Studio 3.0 Programming" ?

    No. What I'm working on now is RPG development using XNA GS 3.0. That's my last book for a long time.
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
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