Hey,
Just wondering how your are managing your porject code? Beside identifible names like,
player_manager.cs or screen_manager.cs or quest_manager.cs -- , some of these files contain the same code but, used for just for that public declaration. Most of these protected overrided calls are just for these specific file? But since, they are usign the same namespace, doesn't this place them in the same scope of the program? .. And with the protected override calls, we are just overloading the funcation right?
Any insight on how you are managing your projects?
region of Properties
endregion
namespace
{
public item
{
code..
}
protected override update()
{
}
protected overried draw()
{
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