Hi,
I'm fairly new to XNA and have been searching this forum for a soloution to my problem. I'm afraid my problem is similar to those of other posts, but I can't figure this out.
Basically, I have a set of textures for that I use with and object. The object must have a reference to it's own texture2D.
I've loaded in my image as a texture2D and that's fine. When I create one of these objects and assign it a texture this is fine and works as it should. However, when I create 2 objects, the old object flips to the texture of the new object. This is because I am referencing the same texture which are in a collection.
So what I'd like to be able to do is clone a texture.
I've tried to use a render target, but this doesn't solve my problem.
Anyone got a suggestion?
M.