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Rebels Racing 3D PREVIEW 1 available for download

Last post 3/28/2009 7:32 AM by GeorgeWL88. 32 replies.
  • 1/24/2009 9:58 PM

    Rebels Racing 3D PREVIEW 1 available for download

    Hi,


    I am an independent developer from Brasil, and I'm developing a little ships racing game called Rebels Racing 3D. It will feature single and multiplayer in a variety of levels.

    The game page for those who want to give it a shot:

    http://rebels.imersiva.com/ 

    So, well... any news about supported countries? Any alternatives? I would like very much to publish this game.

    Regards.
  • 1/24/2009 10:48 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    I have installed your game. When i run it, i can't see the terrain. I have an ATI Mobility 3450 video card.
  • 1/25/2009 6:53 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    steffanp:
    I have installed your game. When i run it, i can't see the terrain. I have an ATI Mobility 3450 video card.


    Oh, I'll be looking into that, thanks for reporting.

    By the way, I adjusted the simulation speed down a bit, so things are easier to follow now. The link remains the same.
  • 1/25/2009 7:20 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    I once had the same problem with a game i developed for school. The terrain worked fine on my Radeon 9600 video card, but when i played it on the schools computer the terrain was invisible. After a lot of debuging, i found out that the onboard Intel GMA 950 video chip (i think that was the name) on the school computer, was unable to render multi-textured meshes. Maby you are using a video card function that is not available on ATI video cards?
    If you are using shader model 2.0a to render terrain, that could be your problem (Don't think ATI supports that 100%).

    btw. your download link is broken. I can only download 200 bytes of the file :S
  • 1/25/2009 7:52 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    steffanp:
    I once had the same problem with a game i developed for school. The terrain worked fine on my Radeon 9600 video card, but when i played it on the schools computer the terrain was invisible. After a lot of debuging, i found out that the onboard Intel GMA 950 video chip (i think that was the name) on the school computer, was unable to render multi-textured meshes. Maby you are using a video card function that is not available on ATI video cards?
    If you are using shader model 2.0a to render terrain, that could be your problem (Don't think ATI supports that 100%).


    Makes sense, as I'm developing using a geForce. And I'm using shader 3, because of the number of instructions limit in the shader.

    steffanp:

    btw. your download link is broken. I can only download 200 bytes of the file :S


    Sorry for that, after uploading the speed fix, the file became corrupted. I fixed that now. And again, thanks for reporting!
  • 1/27/2009 3:17 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    OK, a new installer is available (rev2) in the same link.

    Problem was that the first one required .NET 3.5 (sigh!), when the game requires really .NET 2.0 (it must download and install automatically when not available in the user's machine).

    The other change is that now the game will load alternative pixel-shader 2.0 compatible shaders when pixel-shader 3.0 is not available.

    Hope this helps this game to run on most machines.
  • 1/27/2009 5:56 PM In reply to
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    Re: Rebels Racing 3D PREVIEW 1 available for download

    I downloaded and tried your game. It crashes at startup with the following exception:

    System.ArgumentException was unhandled
      Message="Device does not support multi-level texture width and height values that are not powers of 2.\r\nParameter name: numberLevels"
      Source="Microsoft.Xna.Framework"
      ParamName="numberLevels"
      StackTrace:
           at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateSizeParamsAgainstCaps(Int32 width, Int32 height, _D3DCAPS9 caps, Int32 numberLevels, String widthParamName, String heightParamName)
           at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
           at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
           at Imersiva.Engine.r..ctor(GraphicsDevice A_0, Effect A_1, Effect A_2, Texture2D A_3, Texture2D A_4, Int32 A_5, Int32 A_6, Single A_7, Single A_8, Int32 A_9)
           at Imersiva.Rebels.l.a(GraphicsDevice A_0, ContentManager A_1, Boolean A_2)
           at Imersiva.Rebels.l..ctor(GraphicsDevice A_0, ContentManager A_1, Int32 A_2, Boolean A_3, Boolean A_4)
           at Imersiva.Rebels.d.a(a A_0)
           at Imersiva.Rebels.d.f()
           at Microsoft.Xna.Framework.Game.Initialize()
           at Imersiva.Rebels.d.d()
           at Microsoft.Xna.Framework.Game.Run()
           at Imersiva.Rebels.f.a(String[] A_0)

    My graphics card is a ATI Mobility Radeon x1400.
  • 1/27/2009 10:45 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    Xandu:
    I downloaded and tried your game. It crashes at startup with the following exception:

    System.ArgumentException was unhandled
      Message="Device does not support multi-level texture width and height values that are not powers of 2.\r\nParameter name: numberLevels"
      Source="Microsoft.Xna.Framework"
    (...)
    My graphics card is a ATI Mobility Radeon x1400.



    Oh, very thank you for reporting. I fixed this problem by now. Well, I just uploaded one more setup, if you still want to try it out.

    It looks like there are still some issues with ATI cards, at this moment I don't when I will fix those, because I don't own any ATI card right now.

    Many thanks for all reports!!!
  • 1/28/2009 4:13 PM In reply to
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    Re: Rebels Racing 3D PREVIEW 1 available for download

    The game now starts up without crashing. I'm now having the same problem as steffanp. I cannot see the terrain.
  • 1/29/2009 12:24 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    Hey,

    You'll be happy to hear that it installs and runs flawlessly on my t61p laptop, with an nvidia Quadro FX 570M. (when I say flawlessly, I mean it looks like the screenshots you submitted). Good work!

    Are you looking for creative feedback as well? Let me know :)

    K.
  • 1/29/2009 12:30 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    ctrldashk:
    Hey,

    You'll be happy to hear that it installs and runs flawlessly on my t61p laptop, with an nvidia Quadro FX 570M. (when I say flawlessly, I mean it looks like the screenshots you submitted). Good work!

    Are you looking for creative feedback as well? Let me know :)

    K.



    Very thank you for reporting, if you're using keyboard, Z/X disable bloom and grass, which improves the framerate. And yes, I'm looking for creative feedback as well, thank you!!!
  • 1/29/2009 12:47 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    how big is the download?
    Game hobbyist hell-bent on coding a diabolical Matrix
  • 1/29/2009 12:49 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    14.9 MB :)
    Game hobbyist hell-bent on coding a diabolical Matrix
  • 1/29/2009 12:52 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    I want fullscreen :)
    Game hobbyist hell-bent on coding a diabolical Matrix
  • 1/29/2009 1:49 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    Craig Martin:
    I want fullscreen :)


    There is fullscreen -- when using keyboard is ALT+ENTER, when using joystick the right-upper shoulder. Thanks for commenting!
  • 1/29/2009 2:17 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    It has great potential. The keyboard doesn't work well for ship movement, especially up and down. I think the mouse would work better. Did you try that?

    There is a problem with the framerate counter, it seems to get confused once the game starts. And the terrain does not fly by perfectly smoothly even when the fps counter shows 100+.

    The textures fly by at speed, so some motion blur might help.
    Game hobbyist hell-bent on coding a diabolical Matrix
  • 1/29/2009 4:10 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    Craig Martin:
    It has great potential. The keyboard doesn't work well for ship movement, especially up and down. I think the mouse would work better. Did you try that?

    There is a problem with the framerate counter, it seems to get confused once the game starts. And the terrain does not fly by perfectly smoothly even when the fps counter shows 100+.

    The textures fly by at speed, so some motion blur might help.
    Noted. Very thank you for your suggestions! Edit: ah yes, I thought about adding mouse together with keyboard, but forgot to add that, will be available in the next release, thanks again!
  • 2/14/2009 10:52 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    FYI: just yet another installer update, now I hope the ATI compatibility issue is fixed.

    I will be looking for multiplayer beta-testers really soon, if anyone interested, please register in the forums - http://rebels.imersiva.com/

    And... as Brasil is not listed on the enabled LIVE countries, at this moment the game is going to be Windows only. If anyone has a fine proposal about partnering with me, I'll consider it seriously, please contact me from my site.


    Warm regards!

    Vander Nunes
    http://www.imersiva.com/
  • 2/20/2009 4:00 AM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    Great game, hopefully I'll get to your standards someday soon, but everyone starts at the start.

    Just out of interest, how did you fix the "Device does not support multi-level texture width and height values that are not powers of 2.\r\nParameter name: numberLevels" exception?

    I'm having the same problem with a school project and I can't figure out how to fix it. Any insight you could give would be greatly appreciated. :)

    Thanks,

    M.
    XNA is Shawn's game. We just play it.

    foreach (Day day in life) { experience++; }
  • 2/20/2009 11:49 AM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    MatSav:
    Great game, hopefully I'll get to your standards someday soon, but everyone starts at the start.

    Just out of interest, how did you fix the "Device does not support multi-level texture width and height values that are not powers of 2.\r\nParameter name: numberLevels" exception?

    I'm having the same problem with a school project and I can't figure out how to fix it. Any insight you could give would be greatly appreciated. :)

    Thanks,

    M.



    Thanks!


    The two problems I had with ATI cards were:

    - non power of two textures
    I solved that resizing all textures to be power of two (something I generally already do, but this time for some reason I included some that were not correctly sized). You know, power of two must be 512x512, 512x256, etc.

    - declaring a shader with Vertex-Shader 2.0 and Pixel-Shader 3.0
    For some reason, ATI cards don't like that. So, I changed to VS3 and PS3, and it solved the problem.


    Regards!
  • 2/22/2009 3:28 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    Ace! Thanks alot. Soved the problem! :D
    XNA is Shawn's game. We just play it.

    foreach (Day day in life) { experience++; }
  • 3/19/2009 8:52 AM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    not rendering the terrain for me
    using
    ATI RADEON 4870

  • 3/22/2009 4:15 AM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    Nice game. Love it. Keep it up. Is the beta testing for Multiplayer still up?

    This reminds me of an old ass shooting game Looks like this one.
  • 3/23/2009 3:19 AM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    I tried this, but either I cant see the terrain, or I dont get it.. I figured out what button to hit to accelerate then boom.. i blow up.. Im assuming i'm missing terrain.. using an ati x1950 on vista. Same problem on the other machine running an x800 on vista.

    Also, with my firewall enabled (WIndows Live OneCare) when it pops up the firewalls confirmation box, the game shuddered and killed my whole system.. twice.. 

    and yes, im missing terrain.. just looked at the screenshots.. 
    Dev site: SquigglyFrog Studios

    YouTube Project Vids: Project Vids
  • 3/24/2009 2:57 PM In reply to

    Re: Rebels Racing 3D PREVIEW 1 available for download

    weird P:
    not rendering the terrain for me
    using
    ATI RADEON 4870



    I thought the ATI bug had been fixed. Are you using the last binary from the site?

    Thanks for reporting!
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