Nick Gravelyn:Addressing #1, I've modified the
about page on XNA Wiki to indicate that all code found on the site is public domain since it's a wiki, editable by all. So regardless of what anything on my site might indicate, you can use any code from XNA Wiki for any project; that was why I created the site in the first place.
Thanks for clarifying public domain license. Still there are enough legal loopholes here. What if someone uploads code that belongs to some company and declares it public domain? There are no ways for me to verify this, and no one wants to find himself in SCO vs IBM situation. Having sample approved by Microsoft clears a lots of these issues. (I know I'm bit paranoid about licenses, but on my last job I learned to be extra careful when using source not produced internally).
Nick Gravelyn:As for the other two, it'd be great for this site to have a proper storage sample, and my code could even be that base, but not having the visibility really shouldn't stop anyone who knows of the code to not use it; it'll just stop others from finding it. I'm just lucky enough people have found it and used it and are now telling others about it.
Well my english skills are not that good....
What I meant is making easier for others to find the sample...
Not only you were lucky, but those who found and used your code - they were really lucky.
But you will probably agree with me that basing development process on luck is not the best idea. I'm talking about helping "unlucky" creators, or even better eliminating luck factor. If your sample is on creators.xna.com and I as creator could not find it - its me being lazy, but not lucky\unlucky.
Is there any process\procedure for you as MVP for offer\request some specific sample\tutorial from Microsoft?