I am making a point and click style game , but it is quite large , i was wondering if there is any way to layer between different spritebatches , i know this may not be advisable , but currently i see this as a good solution !
I have one spritebatch running which draws most of my background textures and such, however i want the highlighting of areas , or changing of some sprites , to be internal to the scenes , for which i need a new spritebatch in the scene , the problem is that i want the images drawn with this spritebatch (in the draw function of the currently active scene), to lie above the ones drawn with the one that is drawing all my backgrounds. Is there any way to instruct XNA to do this , except trying to change the order of execution?
I will be very greatful for any help that you may be able to provide in this matter
Thanks In advance
Nik