Hi All,
I'm looking to render 3d scenes on a server, convert them to jpegs and serve them to the client browser but I'm unsure of the best approach. I'm not looking to do streaming animation, just the odd still image.
The project is to generate
photo-realistic stills using a mixture of customer supplied image assets and 3d scenes using pre baked textures containing advanced lighting. So, its nothing too heavy or demanding and I don't require advanced lighting or shaders because of the use of pre baked textures.
My question/problem is how to do it? I'm familiar with c#, asp.net, web services etc, modelling tools (3d max, Lightwave) I've also used buggy old Managed DirectX in the past before MS ditched it and have dabbled with the 3d fundamentals back in my Uni days. Just for a bit of background.
Question 1, is it possible to get DirectX without hardware acceleration running through a web service/NT service or library attached to an ASP.Net page?
Question 2, assuming the answer to 1 is yes, then which technology would you reccomend, XNA, DirectX, SlimDX or something else?
Also, I'd prefer to stay with c# rather than C++ if possible.
I would very much appreciate any hints, tips, ideas, comments and examples from all you experts :-)
Thanks in advance,
Bob.